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Thread: source maps

  1. #1
    chilango Con's Avatar
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    source maps

    do they have to be made in hammer?
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  2. #2
    Senior Member Rentafence's Avatar
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    Re: source maps

    yup. I think you can split your level up in max into separate pieces and make the level into scenery like you would with unreal though
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  3. #3
    Reloading! Terin's Avatar
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    Re: source maps

    It relies pretty heavily on entities placed and assigned in Hammer, so I doubt that's something you could do in 3ds max. And even if you could import bare-bone geometry, I doubt Hammer would play nicely with plane-based levels.
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  4. #4

    Re: source maps

    yah and it sucks, i wish you could make them in 3ds
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  5. #5
    chilango Con's Avatar
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    Re: source maps

    I've watched some videos on Hammer, and all it looks like is making boxes and modifying them :\
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  6. #6
    ٩๏̯͡๏)۶ CN3089's Avatar
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    Re: source maps

    Quote Originally Posted by Conscars View Post
    I've watched some videos on Hammer, and all it looks like is making boxes and modifying them :\
    For the most basic of maps, that's all there is to it, pretty much.
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  7. #7
    [as seen on adultswim] CabooseJr's Avatar
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    Re: source maps

    If you need some help with hammer, I could easily help you.
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  8. #8
    Reloading! Terin's Avatar
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    Re: source maps

    Quote Originally Posted by Conscars View Post
    I've watched some videos on Hammer, and all it looks like is making boxes and modifying them :\
    That's when displacements come in to pretty things up.
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