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Thread: Quick-Crit 2008-2009

  1. #2371
    Scum, freezebag! Longshot's Avatar
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    Re: The Studio Quick-Crit Thread

    Working on some terrain, can't really seem to grasp how to model it, which do you blokes think is the best?

    The first one's basic shape was created with a spline then I just basically cut it into cubes and optimized where necessary to get more variation. To me it's a better way than the second one as that's just not varied enough, I don't know. I'm bad at terrain.

    Any pointers from anyone here?








  2. #2372
    lol modacity Timo's Avatar
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    Re: The Studio Quick-Crit Thread

    With that perspective it's hard to tell whether or not it's anything more than a flat plane. That, and any contours in the plane it looks like you've tried to add lack definition. Are you trying to model something like an uneven field...? Try looking at some of the terrain that bungie has modeled.
    Last edited by Timo; December 17th, 2008 at 04:02 AM.

  3. #2373
    Scum, freezebag! Longshot's Avatar
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    Re: The Studio Quick-Crit Thread

    Well it's kind of hard to explain really, I've sort of tried to add some hills and whatnot. I've looked at the models that Bungie modeled but that sort of makes my head hurt too.

    I suppose I just start out with a small plane / edge and continue on from there mapping out what sort of shape I want?

    Oh well, back to the drawing board.

  4. #2374
    Splendid! ExAm's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Wave of Lag View Post
    i had no idea what it was until now, oddly enough. You would think staring at guns for long enough it would have clicked in my head.

    Ross, i gotta disagree with you, its not UNnecessarily complicated, its complicated with a very good reason--to look really friggin weird. Because i thought it was just a weird thing until two hours ago.
    ^This right hurr is my design philosophy.

  5. #2375
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Wave of Lag View Post
    had a bit of time today and yesterday, worked on this:

    *Image*
    Cross breed with Halo 3 Sniper and... errr... boredom?

    Looks cool though, and different.

  6. #2376
    Senior Member Geo's Avatar
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    Re: The Studio Quick-Crit Thread

    Just some early stage terrain from one of my bsps.


  7. #2377
    A V A L O N TeeKup's Avatar
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    Re: The Studio Quick-Crit Thread

    Interesting, add more too it.

  8. #2378
    Senior Member Geo's Avatar
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    Re: The Studio Quick-Crit Thread

    Yus sur. I plan on finishing it tho. I'll give an update with renders of the interiors too once its more complete.

  9. #2379
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: The Studio Quick-Crit Thread

    Nice. Now I see what you were doing while I was watching over Teamviewer =)

  10. #2380
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread



    Why is it all pixely? Or spotty on the carbine, and how do you add a plane and lights. This is in Maxwell btw, and its my 1st.

    And how do I add smoothing groups?
    Last edited by Hunter; December 17th, 2008 at 02:01 PM.

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