Working on some terrain, can't really seem to grasp how to model it, which do you blokes think is the best?
The first one's basic shape was created with a spline then I just basically cut it into cubes and optimized where necessary to get more variation. To me it's a better way than the second one as that's just not varied enough, I don't know. I'm bad at terrain.
Any pointers from anyone here?
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