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Thread: Advanced High Quality Lightmapping

  1. #11
    Untruely Bannable~ Inferno's Avatar
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    Re: Lightmapping Tut

    Approximately how long would it take to run nice light maps like this for 7 multiplayer maps all about 15000 polygons? Trying to decide if its worth it...
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  2. #12
    This avatar size is... LlamaMaster's Avatar
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    Re: Lightmapping Tut

    Hasn't this been done several times before? Looks great none the less.
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  3. #13

    Re: Lightmapping Tut

    Jahrain, and I made a Maxscript to take the location of the sun from a sky tag, convert the radians to degrees, and then create a fully automatic light positioning method to mimic it. Then you could just texture bake.

    I'm not sure if this is your method, since I haven't watched the video yet, but it worked like a charm. I lost the .ms though. :|
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  4. #14

    Re: Lightmapping Tut

    Using Jahrain's lightmapping tool this was done quite a while back, though no major tutorials have been released. I played around with the same concept back in H2V, and a bit in CE. It's all been a self-learning kinda deal, with no docs or help from anyone, so this is going to be really helpful to getting better lighting into Halo!
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  5. #15
    Senior Member FireScythe's Avatar
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    Re: Lightmapping Tut

    Quote Originally Posted by DEEhunter View Post
    FireScythe has been staring at this page for a while...
    It's because this threads damn sexy . Tut looks good to me. Only restrictions with it is because you don't use the textured mesh you can't get any colour bleeding/reflections/refractions from the surfaces, and you can't put transparency on ladders and such because the UV's and materials are different on lightmaps. Oh and just incase people get the wrong idea, your not restricted to VRay, you can use whatever lighting techniques your comfortable with .

    Btw, you don't have to rename your imported gbxmodels, the script uses what you have selected, so your renaming it to only end up deleting it afterwards .
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  6. #16

    Re: Lightmapping Tut

    I dont have to re-name?! Gah!
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  7. #17

    Re: Lightmapping Tut

    I really like the instancing that his script does. Ours required a ghetto "3d screenshot" of the mesh to do the process.
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  8. #18
    Senior Member killer9856's Avatar
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    Re: Lightmapping Tut

    Coolio. I'll do the tutorial later.
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  9. #19

    Re: Lightmapping Tut

    DEEhunter, you said something about "later tutorials" explaining how to add self-illumination for objects like teleporters? I would really appreciate that.
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  10. #20
    Member Dontu's Avatar
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    Mental Ray Lightmaps

    I followed DEEHunter's tutorial using mental ray and ran into this problem is there any type of fix?

    http://www.xfire.com/screenshots/dontu/ss_file-216bace00d14ff43a45792
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