Actually, H2 skimps on the polygons even more than H1. Better smoothing and bump mapping and whatnot.
Actually, H2 skimps on the polygons even more than H1. Better smoothing and bump mapping and whatnot.
I could've sworn I saw someone important say it a while ago. One example would be the BR grip, or the plasma pistol, I guess.
h2 models can use bumpmaps as where h1 can only do it on bsp. so i believe weapon models are geared at a lower poly level...however i don't believe anything is stopping you from doing that![]()
Cool, attachments look sweet. And you know I'm an attachment whore. I bet h2v will be able to handle it. Just might have too juggle around with what gets more detail/effects put into the maps.
Looks great, even though it's a fugly gun
Also, the sniper FP in Halo 2 is more or less a box that's had the living shit mapped out of it. Most H2 FP models are lower poly or at least lower detail than their Halo counterparts, from what I've seen.
Fuck, you know how godamn long this took? You sure know how to make a guy want to quit.well, regardless, our weapons won't be boxes with uber-mapping.
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Lol.
Stop taking a diahrrea shit all over this thread.
Are you guys going to make a new biped -_-
noob... stop spamming. the majority of your posts on this forum are pure spam. that doesn't mean it's a topic for you to start discussing here, it means i'm telling you to knock it the fuck off.
as for a new biped, maybe. i don't plan on venturing into making a totally custom biped, maybe penguin will. we will have new fp arms, because halo's are severely out of proportion. like fucking midget arms.
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