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Thread: Quick-Crit 2008-2009

  1. #2691

    Re: The Studio Quick-Crit Thread

    Girl

    Girl UV

  2. #2692
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    Waste less space, k? This is probably the 5th time you've shown us UVs you've made and you still haven't gotten any better. Take our advice already.

  3. #2693
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: The Studio Quick-Crit Thread

    Who modeled that girl?

  4. #2694

    Re: The Studio Quick-Crit Thread

    If I was to try and use as much space as possible then I would end up with uvs like this.

    Quote Originally Posted by Wave of Lag View Post
    Who modeled that girl?
    Who else?

  5. #2695
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    Tbh that's better than what you first posted.

  6. #2696

    Re: The Studio Quick-Crit Thread

    The texture is going to be low-res and I wanted the UV to be aligned right in the case of extreme dithering or pixelated normal maps. But if it seems to please you guys better. Then I will UV like that.

  7. #2697
    Senior Member Anton's Avatar
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    Re: The Studio Quick-Crit Thread

    The priority of the individual shells are screwed up. I would want the face piece the biggest, followed by the clothing/arms/legs. However, it's your Layout not mine.

    In all honesty, I liked the layout of the first better, just utilize your space more.

  8. #2698

    Re: The Studio Quick-Crit Thread

    On the first one, I scaled the UV elements according to detail importance. Most of the skin was going to be hidden by the clothes so I scaled that lower then the actual clothes. And I aligned them so then the detail I plan on putting on them have more pixel flow. But apparently not everyone agrees on that.

  9. #2699
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread

    DEE, the reason why everybody keeps bugging you about the UV mapping you've been doing is because you seem not the realize that all of that extra space = detail that could have been there. That black space is screaming "fill me in fill me in fill me in." You don't want to be racist now do you ?
    Last edited by MetKiller Joe; January 17th, 2009 at 01:45 PM.

  10. #2700

    Re: The Studio Quick-Crit Thread

    I scale the elements the same way I want the detail amount to be. The uvs are fine for what I plan on doing what I need to do with them. The skin elements are smaller as they have less detail. The cloth is bigger. But the way I pack them is to have better pixel flow and so they are easier to texture since I separated the cloth elements from the skin elements. If I was to use the second one then I would have pixelated normal maps and textureing it will be a bitch.

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