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Thread: High-Resolution-Halo

  1. #911
    Senior Member Hunter's Avatar
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    Re: High-Resolution-Halo

    I noticed, I think I sorta fucked up and got people confused. I am making that old rl concept now.

    Sorry
    Last edited by Hunter; January 17th, 2009 at 01:28 PM.
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  2. #912
    am I an oldfag yet? Heathen's Avatar
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    Re: High-Resolution-Halo

    GOOD.
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  3. #913
    Splendid! ExAm's Avatar
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    Re: High-Resolution-Halo

    Hey, WOL, Got anything else that needs revamping for HRH? I'm in a modeling mood.
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  4. #914
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: High-Resolution-Halo

    Mombasa has a shitload of things it needs, i'll just dump images in and you can pick what you fancy. Take note that they're all scenery, so model detail accordingly.










    (for those pipes, i thought that was inspiration for three or four variations of wall-piping)





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  5. #915
    Splendid! ExAm's Avatar
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    Re: High-Resolution-Halo

    Damn, I was hoping to redesign a weapon ):

    Meh, i'll see about something there.
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  6. #916
    Senior Member Hunter's Avatar
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    Re: High-Resolution-Halo

    Is this going to run on my computer? The amount of detail going into it is crazy Lol.

    Up to 8K per weapon as well Lol.

    Edit: I will do afew of those as well when I have done RL. Probably have a go at the piping.
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  7. #917
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: High-Resolution-Halo

    8k? noooo...more like 3-5k
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  8. #918
    got dam forumers.... SnaFuBAR's Avatar
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    Re: High-Resolution-Halo

    Quote Originally Posted by Hunter View Post
    Up to 8K per weapon
    fail.
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  9. #919
    Senior Member Hunter's Avatar
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    Re: High-Resolution-Halo

    Oh, because when I asked you the tri count on the weapons you said up to 8k or something like that.
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  10. #920
    InnerHoaers mech's Avatar
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    Re: High-Resolution-Halo

    Triangle count =/= polycount

    8k polygons could be 40k tris.
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