Awesome. Congratulations on the completion of the digging phase.
bak at the thing about how to do stuff to scale... in 3dsmax its not hard to do but just annoying I guess, tedius in a way. I'd personally just use autocad to do this because itd be fast as hell... (30 mins at most probably less time). Auto cad isn't too hard to figure out, I took an intro class for it and all i needed to know was a few basics and the rest was pretty simple and simillar to max. Just setup to take exact messurements (which is why itd be easier and much faster in autocad, since its just a layout right)
If you want a 3d model Solid Works is definately better (never used this personally I dont have it), but you can make a 3d model in autocad its just one of those things, its more tedious because solid works is made for dealing with scale 3d models and autocad is just for scaled layouts mostly.
Each program is geared torwards different activities.
3dsmax - stuff that looks cool with some form of scaling, good for rendering and animating.
Maya - Same as max but I believe its better at animating and better for Uvm mapping as well as some plus's to its rendering capabilities.
AutoCad - Scale layouts and diagrams/blue prints, and in newer versions some 3d capabilities.
SolidWorks - Scale 3d models.
Oh ok, yeah, ponds here only have hardy fish, and there usually never large, like gold fish, though I did in a large canal by the city after a flood, the small damn/bridge went under water, which was concrete, and had concrete rocks with fencing around the shore to stop erosion, but anyways it went about a foot underwater, and as it receded the small walls to keep people from falling over created a small lake, trapping these 3 foot long fish, me and my dad grabbed some plastic bags (yay pollution actually saved some lives) and we hooked them with the bag and flung them into the water, sort of reminded me of discus.
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