so i thought we had a topic about this before, but couldn't find it so meh..
anyway, is there any way to decompile a css map into a format that can be imported into 3dsmax?
Yeah, easyish .
File -> Export to .DXF
It will take a little while, and the output isn't going to be pretty, but you can use that to make props that fit into your brushwork perfectly amongst other things.
I think you can use the free XSI Modtool to do basic map editing, although to be honest I am not sure.
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