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Thread: [IG]Intergalactic Morons WIP Thread

  1. #51
    HA10 Limited's Avatar
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    Re: [IG]Intergalactic Morons WIP Thread

    Quote Originally Posted by Masterz1337 View Post
    Fantastic work.

    2 Questions. Can you get MTV to work in SP maps, and can you make health regeneration only work while the player is in combat or there are enemies around?
    Depends whether theres any like "flags" that tell the game when your in combat, theres the obvious as in taking damage, you could probably do it so like if you dont get hit for 20 seconds you regeneration health + shields. Its definitely do able, depends when you want it to occur. I was working on something before like this. I didnt want to just beef up my health at will as that is sorta cheap. I was working on when you get 5 headshots in SP your health regenerates. It was working for CMT v2 map I believe its the second level in halo, you crash your pod and have to find survivors.

    /sorry for thread jack
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  2. #52
    #1 Intergalactic Moron IGM Dhark's Avatar
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    Re: [IG]Intergalactic Morons WIP Thread

    v1.00 of the IG Heatmap Generator (or Tag Collector for short) is complete and ready to be released.
    Overview: Tag collector is a passive data collection external application designed to run with Halo CE to assess and log a game's battle. It can be run on both local and dedicated servers and can be run as a client.
    Simply run the program before joining a server and either start playing or merely let it run. For every kill and death, a marker will be placed in a specific .obj file for that game session.
    http://www.intergalactic-morons.fumb...heatmap_01.jpg
    If the application closes, you quit, or a new game begins the .obj file will be saved the .obj files will have the times on it to ease identification.
    Another application will be released to sort these files and search for ones in specific dates as well as combine them into one huge object file.
    A question you may be wondering is: What does this application do for the user?
    http://www.intergalactic-morons.fumb...rt_options.jpg
    For map makers, this will be the ultimate tool to assess gameplay and player's behaviors non-invasively.
    For normal players however, this can be used to develop new ingame tactics
    http://www.intergalactic-morons.fumb...heatmap_02.jpg
    http://www.intergalactic-morons.fumb...or%20v1.00.zip
    here's the link for both the local and dedicated versions; enjoy and please give feedback/comments/critism
    NOTE: The data may be difficult to decipher if you do not have the map's bsp; but if you know the map well enough, this should not be a problem.
    Last edited by IGM Dhark; December 25th, 2008 at 07:50 PM. Reason: Insertion of link
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  3. #53

    Re: [IG]Intergalactic Morons WIP Thread

    That's actually a pretty neat idea, nice job.
    +rep
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  4. #54
    Looking for a concept gig Chainsy's Avatar
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    Re: [IG]Intergalactic Morons WIP Thread

    Backs up my knowledge that blue always rapes red at spawn, because the dominant hills plus more cover are closer to blues, and the one thing used to balance this and flush them out, the fuel rod, is rejected by most halo players, thinking it's noob.
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  5. #55
    CMT member/slave il Duce Primo's Avatar
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    Re: [IG]Intergalactic Morons WIP Thread

    No chains that's because I was on that team. The first heatmap consist of 6 games that I played and I was always on the one team. I'm just that good. :P
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  6. #56
    #1 Intergalactic Moron IGM Dhark's Avatar
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    Re: [IG]Intergalactic Morons WIP Thread

    Merry christmas everyone! As a present to everyone we have now released the Local and Dedi app for the IG (Halo CE) Heatmaps Generator (IG Tag Collector)

    The link has been edited into the post above, but for those who are lazy...
    http://www.intergalactic-morons.fumbari.com/downloads/IG-Tag_Collector%20v1.00.zip
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  7. #57
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: [IG]Intergalactic Morons WIP Thread

    Quote Originally Posted by Limited View Post
    Depends whether theres any like "flags" that tell the game when your in combat,
    Perhaps there's some code left in there from the xbox version that was used in co-op?

    Or could you check if any AI are aware of the player?
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  8. #58
    Kid in the Hall Kornman00's Avatar
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    Re: [IG]Intergalactic Morons WIP Thread

    game_is_safe_to_save
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  9. #59
    #1 Intergalactic Moron IGM Dhark's Avatar
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    Re: [IG]Intergalactic Morons WIP Thread

    Real sorry for the release of IG Brainz v1.5 everyone; this release is proving to be far trickier than we anticipated. We are working on it as best a two man team can do. Will come back with updated info soon
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  10. #60
    #2 Intergalactic Moron IGMBiti's Avatar
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    Re: [IG]Intergalactic Morons WIP Thread

    Sorry about the long delay. Here's BRAINZ 1.5, which fixes some errors, adds auto-load game variant functionality (read in the readme, off by default), and hopefully is less CPU intensive.

    http://www.intergalactic-morons.fumb...rainz_1.50.zip

    Note that it may or may not have other glitches we have not encountered.
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