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Thread: Quick-Crit 2008-2009

  1. #2851
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    It seems like you're missing atmosphere... I wouldn't really know what to add, but it just looks too fake. :\

  2. #2852
    not my real name damn-it! kenney001's Avatar
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    Re: The Studio Quick-Crit Thread

    ^^This is the reason I posted this here. It feels really fake to me too, but I don't know what to mess with. I was hoping for some fresh eyes

    Details I did noticed after I rendered it large that:
    -there is a weird shadow over the 2nd story window's bars
    -there is a weird "line" where light stops in the extruding street
    -I completely forgot the light fixture for the light
    -the texture for the building trim is actually pretty bad.

    I'm going to try to work these out when I get time
    Last edited by kenney001; January 29th, 2009 at 08:06 PM.

  3. #2853
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    K. Looking forward to seeing it in a completed stage.

  4. #2854
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    Love the scene Kenney. + rep

    -Whats with this emo girl avatar bandwagon thing.

  5. #2855
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Malloy View Post
    Love the scene Kenney. + rep

    -Whats with this emo girl avatar bandwagon thing.
    she got hacked and i guess it started a bandwagon?

  6. #2856
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    The dumpster scene.


  7. #2857
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    What you should do is render out the scene as just lighting with no shadows. Then do a separate pass with the occlusion and then add them together in photoshop. Makes scenes look alot better however it weakens normal maps sometimes.

  8. #2858
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by kenney001 View Post
    thats one of the things i noticed i was missing...
    It looks great, in my opinion. I like the puddles w/reflections. The light fixture is a pretty minor fix along with the specular of the trash bags. It looks like you pulled together a nice set of diffuse and normal maps for the bricks.

    It could use some work, but it looks great so far.

    Edit: Some crappy forerunner trim I managed to make. I tried making my own diffuse this time. I'd have an epipen ready if you are allergic to fail.

    Last edited by MetKiller Joe; January 29th, 2009 at 09:19 PM.

  9. #2859
    not my real name damn-it! kenney001's Avatar
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    Re: The Studio Quick-Crit Thread



    Take 2: Turned off Final Gather, and used Default render instead of Mental Ray. Tweaked a few more things.

  10. #2860
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by DEEhunter View Post
    Lights are too bright. Needs more of a Blue feel to it.
    Nah, looks like he's trying to imitate tungsten lights, in which case more orange is needed.

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