Add the mudflap movements into the animations.
I'll have to talk to WoL. I think it'll cause us to have to make a new physics (which is unfortunate) and I'd have to merge all the nodes to the 12 or so max files I've got of the hog, so that it always has the same node graph. We'll see though, but this mod isn't mine to make decisions about.
OMGWTFBBQ, WUT R U DOING SHOWING OUR TOP SECRET MAPP?!!??!
Seriously, Rooster, if you're up to fixing the physics tag and redoing the animations after adding the nodes to the coll and model (and then rigging the model as one mesh with the skin modifier), then do it. I can't believe i didn't think of nodes on the flaps earlier.
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