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Thread: Exctracting UKX models from UT2004?

  1. #1

    Exctracting UKX models from UT2004?

    I tried following http://wiki.xentax.com/index.php?tit...aracter_meshes, but whenever I convert anything other than a character to a static mesh, the name shows up, but no geometry shows in the Static Mesh viewport. It lists a number of triangles, but there's nothing visible in the viewport. Characters work fine, but no other UKXs?

    Here's what I'm talking about.

    I have an XPawn set to Shock Rifle, but it's not appearing in the Static Mesh viewport after converting.
    Last edited by Timo; November 22nd, 2010 at 08:05 PM.
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  2. #2
    A Loose Screw Phopojijo's Avatar
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    Re: Exctracting UKX models from UT2004?

    Yeah UTEditor's extraction tools suck.

    Use WOTGreal instead.
    http://www.wotgreal.com/

    You'll get a nag screen on startup telling you to please register... for how little you'll use it that shouldn't matter.
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  3. #3

    Re: Exctracting UKX models from UT2004?

    Quote Originally Posted by Phopojijo View Post
    Yeah UTEditor's extraction tools suck.

    Use WOTGreal instead.
    http://www.wotgreal.com/

    You'll get a nag screen on startup telling you to please register... for how little you'll use it that shouldn't matter.
    Aha, who knows, I'm working on a TC for Halo so I may use it quite a bit.

    Thanks alot man, I was about to whip out 3DRipperDX if I couldn't find a way around this.

    E: I keep getting an error, "The new (UT2003) SkeltalMesh format is unknown." I've looked around, and this is a common problem with this and UTPT. There doesn't seem to be a way around this. Is there anything else I need to know?
    Last edited by t3h m00kz; February 6th, 2009 at 07:19 PM.
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