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Thread: Bluestreak troubles

  1. #1
    a bit of the old in-out Roostervier's Avatar
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    Bluestreak troubles

    Quote Originally Posted by AIM
    [21:20] SnoopDogg132332: bluestreak is takign crazy long to get to the save screen
    [21:20] Wave of Lag: yea, it has been doing that for me too
    [21:20] Wave of Lag: i dont get it
    [21:21] SnoopDogg132332: it iddnt used to
    [21:21] SnoopDogg132332: like literally a week ago
    [21:21] SnoopDogg132332: <_<
    [21:21] Wave of Lag: yea, i just dont get it
    [21:22] SnoopDogg132332: oh well, ill just wait
    [21:22] SnoopDogg132332: d:
    [21:22] SnoopDogg132332: hmm
    [21:22] SnoopDogg132332: an unkown error occurred while maxscript was performing garbage collection
    [21:22] SnoopDogg132332: if you get this error multiple times, recommend restarting max
    [21:22] SnoopDogg132332: ive restarted it twice alreayd
    [21:22] SnoopDogg132332: :|
    [21:23] SnoopDogg132332: uh oh
    [21:23] SnoopDogg132332: no matter how many times i click okay it pops up again
    Anyone know what's wrong? Never encountered this before.
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  2. #2

    Re: Bluestreak troubles

    Might be a memory allocation error. I'd try going to Customize>Preferences>MAXScript tab, then increase the initial heap allocation. If it's a really high poly model you're exporting, the script is bound to take awhile.
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  3. #3
    a bit of the old in-out Roostervier's Avatar
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    Re: Bluestreak troubles

    Nah, it's just wol's warthog. I just exported it the other day. :X

    Anyway, thanks for that, I'll go try it.
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  4. #4

    Re: Bluestreak troubles

    np, let me know if it works.
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