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Thread: High-Resolution-Halo

  1. #1351
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: High-Resolution-Halo

    Quote Originally Posted by Masterz1337 View Post
    I was merely thinking of what would be artisticly better. Although I don't really see how bad it could be, If someone can co-ordinate well enough to use the tank to boost the player I don't see how big a problem it could actually be. Plus when was the last time you saw someone play CTF with tanks?
    I'll listen to what you think about the art when you can come in this topic without saying things like this. i think thats pretty fair, don't you?

    Quote Originally Posted by Masterz1337 View Post
    He's going to have to have colli models even lower poly then H1 Colli models if he's going to want to squeeze in all the high res content. Bad Waffle, do you plan to make LODs for any of this content?
    We're using original coll models for whatever we can. And of course...it would be silly to think we're not going to LOD all of this. There's no way i would release such a graphics intense mod without optimizing everything i could.

    Quote Originally Posted by Masterz1337 View Post
    Also I don't see the chaingun. If it's the 2 bars next to the optics, then I think you guys could most certainly do a lot better
    Eh. If you can suggest something better, please do. I like it how it is, because if you throw anything larger on there (or worse, a rotating barrel assembly) it would look pretty retarded and out of place.
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  2. #1352

    Re: High-Resolution-Halo

    Quote Originally Posted by SilentWindPL View Post


    Thats all I have to say.
    Lol, the accordion thing is already gone... been gone all day. No updates until I get this thing working correctly in game though.
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  3. #1353
    Intellektueller Bastinka's Avatar
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    Re: High-Resolution-Halo

    Kay. <3
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  4. #1354

    Re: High-Resolution-Halo

    Well, it's in game and drivable. The only problems I'm really having are the hatch not closing all the way, and my treads are stuck in silly directions for some reason. If somebody could tell me how many frames are in the Scorpion's Pitch and Suspension animations, it would be greatly apreciated. Also if you could tell me what positions everything should be in.

    But if not, I guess I'll work on it on my own.
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  5. #1355

    Re: High-Resolution-Halo

    Quote Originally Posted by Bad Waffle View Post
    I agree with this gag version. I actually have "gag" versions of other things, har-har har
    Hidden vehicle that only comes up when you set the vehicle count up the right way?

    Like z-team's heretic banshee?
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  6. #1356

    Re: High-Resolution-Halo

    Ugh, school needs to get out so I can go home and get back to work on my scorpion.

    Am I obsessed? Maybe
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  7. #1357

    Re: High-Resolution-Halo

    Why... hello there old friend...



    Finished this up today, all animations work, has suspension, hatch closes, turret turns, all that good stuff.
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  8. #1358
    Senior Member Hunter's Avatar
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    Re: High-Resolution-Halo

    Sex right there that is.
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  9. #1359
    Apex Huero's Avatar
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    Re: High-Resolution-Halo

    And then I got a boner
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  10. #1360
    Senior Member
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    Re: High-Resolution-Halo

    i jizzed and shat bricks.
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