Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 37 of 37

Thread: Health Blur Script

  1. #31
    Holy Testicle Saturday! DrunkenSamus's Avatar
    Join Date
    Apr 2007
    Location
    Californication
    Posts
    1,520

    Re: Health Blur Script

    Nine Inch Nails? Why?
    Reply With Quote

  2. #32
    TCTF Cult ****** bobbysoon's Avatar
    Join Date
    Nov 2007
    Location
    Mormon-occupied Caprica
    Posts
    239

    Re: Health Blur Script

    could it be rigged to stun like it is shield level?
    Reply With Quote

  3. #33
    HA10 Limited's Avatar
    Join Date
    Sep 2006
    Location
    England
    Posts
    7,800

    Re: Health Blur Script

    Quote Originally Posted by bobbysoon View Post
    could it be rigged to stun like it is shield level?
    Stun as in? Blur appears when shields down?, I will probably add in a health parameter too, so if its low health more blur will be added.

    Reason for shields in video is because they automatically regenerate smoothly, whereas with health if I walk over a health pack it just boosts up straight away.
    Reply With Quote

  4. #34
    TCTF Cult ****** bobbysoon's Avatar
    Join Date
    Nov 2007
    Location
    Mormon-occupied Caprica
    Posts
    239

    Re: Health Blur Script

    I was thinking stun damage, for it's culmulative effect, which the shield also has, sure, but not sure it's envelopes(, for lack of a better word/term), are the same as the shields. If it happened to have different recovery times per hit, it'd have a fluxuating recovery, which would be pretty cool i think. I got that impression looking at a dmg_fx tag's "stun time". But now that you mention it, thats 3 variables to throw into the equation, which is even better(, if those offsets aren't too hard to find).

    Also, :awesome: BRILLIANT!
    Reply With Quote

  5. #35
    HA10 Limited's Avatar
    Join Date
    Sep 2006
    Location
    England
    Posts
    7,800

    Re: Health Blur Script

    Stun damage, I dont understand exactly what you mean.
    Reply With Quote

  6. #36
    Senior Membe Syuusuke's Avatar
    Join Date
    Sep 2006
    Location
    Location
    Posts
    3,868

    Re: Health Blur Script

    You know when you get hit by the plasma rifle or little plasma shots from the plasma pistol (not overcharged?) they stun you (while you move of course).

    Just try it.

    If I stun you, I'm afraid I'll do more than just stun.
    Reply With Quote

  7. #37
    TCTF Cult ****** bobbysoon's Avatar
    Join Date
    Nov 2007
    Location
    Mormon-occupied Caprica
    Posts
    239

    Re: Health Blur Script

    the damage_effect tag has the parameters stun, maximum stun, and stun time, in the $DAMAGE$ section. That might mean it has a dynamic array of instances of damage_effects, given that time parameter
    Last edited by bobbysoon; February 24th, 2009 at 02:44 AM. Reason: bobbysoon has amazing powers of retrospect
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •