Nine Inch Nails? Why?
Stun as in? Blur appears when shields down?, I will probably add in a health parameter too, so if its low health more blur will be added.
Reason for shields in video is because they automatically regenerate smoothly, whereas with health if I walk over a health pack it just boosts up straight away.
I was thinking stun damage, for it's culmulative effect, which the shield also has, sure, but not sure it's envelopes(, for lack of a better word/term), are the same as the shields. If it happened to have different recovery times per hit, it'd have a fluxuating recovery, which would be pretty cool i think. I got that impression looking at a dmg_fx tag's "stun time". But now that you mention it, thats 3 variables to throw into the equation, which is even better(, if those offsets aren't too hard to find).
Also, :awesome: BRILLIANT!
the damage_effect tag has the parameters stun, maximum stun, and stun time, in the $DAMAGE$ section. That might mean it has a dynamic array of instances of damage_effects, given that time parameter
Last edited by bobbysoon; February 24th, 2009 at 02:44 AM. Reason: bobbysoon has amazing powers of retrospect
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