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Thread: CryFa: A CrysisGaming Production

  1. #1

    Exclamation CryFa: A CrysisGaming Production

    Edit: Never mind.
    Last edited by Timo; November 22nd, 2010 at 05:48 PM.
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  2. #2
    Senior Member Sel's Avatar
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    Re: CryFa: A CrysisGaming Production

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  3. #3

    Re: CryFa: A CrysisGaming Production

    Lol. I know but the mod wasent to promising anyway.
    Last edited by crysisassassin; February 26th, 2009 at 12:08 AM.
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  4. #4
    InnerHoaers mech's Avatar
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    Re: CryFa: A CrysisGaming Production

    Wtf CryFa? What the hell kind of name is that, sounds like an STD. Crabs and syphilis maybe.

    So basically you need people to make the mod for you, because that's what you're asking.



    You call that moving along pretty well, sorry buddy you're in over your head.
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  5. #5

    Re: CryFa: A CrysisGaming Production

    Read Bottom!
    Last edited by crysisassassin; February 26th, 2009 at 12:08 AM.
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  6. #6
    InnerHoaers mech's Avatar
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    Re: CryFa: A CrysisGaming Production

    I never flamed you, your moddb page features 2 beveled boxes and a cylinder. It'd be silly to say you're starting great, plus the pieces aren't even ingame. Where most mods fail is the ability to get their stuff ingame...that should be basic.
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  7. #7

    Re: CryFa: A CrysisGaming Production

    Quote Originally Posted by mech View Post
    I never flamed you, your moddb page features 2 beveled boxes and a cylinder. It'd be silly to say you're starting great, plus the pieces aren't even ingame. Where most mods fail is the ability to get their stuff ingame...that should be basic.
    Holy hell Mech, I understand as much as the next guy where you're coming from, but don't crush the guys dreams. Everyone has to start somewhere. Lay off a touch...

    But on another note:
    He is right.
    You can't just place a few chunks of scenery... You're gonna need some massive things finished to 'wow' people. Just saying.

    I hope this goes far.
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  8. #8

    Re: CryFa: A CrysisGaming Production

    Yeah! I agree mech. Its mainly the lack of scripters and coders though in my opinion. Which is noones fault. I do think I jumped into this alittle to fast though. I have requested being a modeler for SG-27 which is a good stargate mod but I thought I lacked alot of skills required so I started a mod team. The team is comprised of me and two modelers. I am not going ot say anything bad about the modelers because they did good. It was mainly me because none of us had the skill required to run a mod.
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  9. #9
    Useless Member jngrow's Avatar
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    Re: CryFa: A CrysisGaming Production

    Quote Originally Posted by crysisassassin View Post
    Yeah! I agree mech. Its mainly the lack of scripters and coders though in my opinion. Which is noones fault. I do think I jumped into this alittle to fast though. I have requested being a modeler for SG-27 which is a good stargate mod but I thought I lacked alot of skills required so I started a mod team. The team is comprised of me and two modelers. I am not going ot say anything bad about the modelers because they did good. It was mainly me because none of us had the skill required to run a mod.
    I've gotten plenty of things in-game in Crysis, you really don't need a whole lot of "scripters and coders". Modelers aren't exempt from understanding the basic workflow of the engine, you should still learn the process and get some things in-game.
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