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Thread: Quick-Crit 2008-2009

  1. #3091
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    ^ lol wut

  2. #3092
    A V A L O N TeeKup's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by RobertGraham View Post
    Also, charfmer the edges on that handle, looks kinda blocky
    If you do this we'll kill you.

  3. #3093
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread


  4. #3094
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Rob Oplawar View Post
    The lips look a little unnatural, as do the hips. It looks like she's got a really long upper lip, and there's something I just can't put my finger on about the hips area (and I'm not talking about the lack of anatomical correctness). But I assume her shame will be covered, so it may not matter.
    six pages late, but ross to the rescue

    The reason her hips look off is because a) her waist is tiny and b) her hips don't seem to smooth around into a curve across her back, or are otherwise misshapen. I generally suck at explaining these things, but if you look at the shape of a pelvis, it's a cradle (hence the name pelvic girdle). Basically, the two ends of the cradle at the upper front form the widest part, but then they curve around. It's kind of hard to tell at the angle given but as far as I can tell either it doesn't fall off into the curve soon enough, or extends too high (actually it looks like a bit of both). I don't know, that's just my guess - but yeah, something's definitely up.

    As for the face, it's too sharp. She must be in her dying years if her eyes are sunken so much as to form a sharp edge on the cheekbones, either that or she has a really dodgy plastic surgeon - same story for the area around the lips. The raw geo looks more like a normal human face than the normals at the moment, smooth those transitions out.

  5. #3095

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by paladin View Post
    The campaign level Halo. Im looking for the original pic.
    At first I was going to be like "that does not resemble a30 whatsoever"

    then I realized Bungie are lazy shits using the same name for 2 completely different maps. :|

  6. #3096
    Cancer paladin's Avatar
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    Re: The Studio Quick-Crit Thread

    Lol, wasnt that a few pages back? But yeah

  7. #3097
    Intellektueller Bastinka's Avatar
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    Re: The Studio Quick-Crit Thread

    I like it hunter but it's missing something... can't quite say though.

  8. #3098
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    Re: The Studio Quick-Crit Thread

    How does this look? This is my First render and working with Lighting

    Link to the tut I followed: Click Me

    I really don't know why it didn't come out transparent. I might have skipped something, I'm gonna go back and check.
    Last edited by RobertGraham; March 4th, 2009 at 04:32 PM.

  9. #3099
    Splendid! ExAm's Avatar
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    Re: The Studio Quick-Crit Thread

    Well, it's shiny.

  10. #3100
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    Re: The Studio Quick-Crit Thread

    Yes! I got it this time. I figured out what I did, but I can't do the box because I don't know how to fix it..
    BTW, Never use red as a lighting...
    Anyways, here are the pics.
    Before Lighting

    After Lighting


    Now, I don't understand why I can't select more then one object and give it different materials. Like if I set those balls to transparent, and then I want to change the box. I change the box and then it changes the balls. Can someone explain to me how to materialize more then one object?

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