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Thread: L4d Update

  1. #1
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    L4d Update

    Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Versus Mode Changes


    • Tank melee attack can now hit multiple Survivors in one swing
    • Fixed Tank punch being able to hit targets behind walls
    • Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter
    • Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life
    • Fixed a case where the Tank was moving too slowly while crouching and being shot
    • Tanks now have the possibility of spawning in a slightly different position for the first and second teams
    • The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first
    • The Smoker tongue can now target and grab victims through common infected
    • Increased the cone in which a Smoker can grab a target
    • The Witch no longer cuts Smoker tongues in a radius around her
    • Boomers that explode in mid-air will now hit Survivors directly below them with Bile
    • Reduced the damage that burning Hunters do to pounced victims
    • Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting.
    • Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them
    • Fixed a case where it was possible to spectate an AI infected and hit +use to take them over


    Server Changes

    • Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to those game types


    General changes

    • Fixed a case where players would join as a dead Survivor when a living Survivor was still available
    • Fixed a case where restarting a level due to the team dying would give more than the max primary ammo on restart
    • Fixed the speaking icon showing up on the local player during level transition if voice_vox was set to 1
    • The scoreboard now shows the numeric value of a player's ping


    GameUI

    • Quick match will now try to match to any campaign. Removed the preference to match to games according to the player progressing through all campaigns
    • Games in a finale are now joinable via the Friends and Steam Group games list
    Sweeeet

    Fuck the tank punching through walls.
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  2. #2
    chilango Con's Avatar
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    Re: L4d Update


    • Tank melee attack can now hit multiple Survivors in one swing
    • The Smoker tongue can now target and grab victims through common infected
    • Increased the cone in which a Smoker can grab a target
    • The scoreboard now shows the numeric value of a player's ping
    :awesome:

    • Reduced the damage that burning Hunters do to pounced victims
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  3. #3
    For Gnomejas sevlag's Avatar
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    Re: L4d Update

    wow...so they wuss'd the hunter pounce damage when on fire...

    anyways,Anyone hear the thing about valve making the other 2 campaigns vs compatible?

    hmm?
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  4. #4
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    Re: L4d Update

    Quote Originally Posted by sevlag View Post
    wow...so they wuss'd the hunter pounce damage when on fire...

    anyways,Anyone hear the thing about valve making the other 2 campaigns vs compatible?

    hmm?
    As I recall that's happening with the survival mode patch.

    Also no idea why they nerfed the flaming hunter thing
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  5. #5
    Hey there! Llama Juice's Avatar
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    Re: L4d Update

    They said reduced, not destroyed.

    It's not a value of 1 or 100 ya know, they probably took it from 100 down to 80 or something like that. (values pulled from my ass)
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  6. #6
    chilango Con's Avatar
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    Re: L4d Update

    had a chance to pounce as burning hunter last night, it's still pretty deadly.
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  7. #7
    Reloading! Terin's Avatar
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    Re: L4d Update

    Weird, someone on the Steam forums said he tested it, and it took about 19 seconds for a burning and non-burning hunter to kill someone. Also, when I was pounced by a flaming hunter recently, it appear to still do 5 damage per hit.

    However, I do think it was a pretty silly mechanic. There was essentially no downside except that you can't wall jump, you're a little more audible, and... you would die in about 30 seconds. The fact that you could down someone within about 5 seconds just because the survivors threw a molotov, or you came across a natural flame, didn't really seem to make sense gameplay-wise.
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  8. #8
    Apex Huero's Avatar
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    Re: L4d Update

    Strategy.
    Running into a flame on purpose to purposely inflict extra damage sounds pretty smart to me.
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  9. #9
    Senior Membe Syuusuke's Avatar
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    Re: L4d Update

    Let's play l4d.
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  10. #10
    --- itszutak's Avatar
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    Re: L4d Update

    Quote Originally Posted by Huero View Post
    Strategy.
    Running into a flame on purpose to purposely inflict extra damage sounds pretty smart to me.
    survivors can't catch you if you're on fire

    solid logic to me
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