What's the disadvantage of adding the % prefix to my object? You know, the thing that makes it so whatever you apply it to doesn't have to follow sealed world rules. Any performance issues or anything I should know about?
What's the disadvantage of adding the % prefix to my object? You know, the thing that makes it so whatever you apply it to doesn't have to follow sealed world rules. Any performance issues or anything I should know about?
If I recall, Halo 2 doesn't exactly follow this "sealed world" rule from the get go. I don't remember what % was but if it's instanced geometry then no, it won't hinder the performance of anything..I don't think.
Anton is correct, Halo 2 PC does not follow the sealed world rules as Halo 1 did. The % prefix does not do as you say in Halo 2 PC.
I suggest you go and actually read the Halo 2 PC Editing Kit help file. Because I am in a good mood, I will go ahead and include what each of the material prefixes do, copied straight from the help file.
Code:Symbol Description # Marker Object Prefix % Instanced (Detail) Object @ Collision Object Prefix $ Physics Object Prefix + Static Pathfinding Prefix - Not Pathfinding Prefix ? Light Object Per Vertex ! Light Object Per Pixel ^ Excluded from Lightprobe
Nvm. Closed, thanks for te hlep
Last edited by jngrow; March 30th, 2009 at 10:30 PM.
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