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Thread: Very quick question..

  1. #1
    Useless Member jngrow's Avatar
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    Very quick question..

    What's the disadvantage of adding the % prefix to my object? You know, the thing that makes it so whatever you apply it to doesn't have to follow sealed world rules. Any performance issues or anything I should know about?

  2. #2
    Senior Member Anton's Avatar
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    Re: Very quick question..

    If I recall, Halo 2 doesn't exactly follow this "sealed world" rule from the get go. I don't remember what % was but if it's instanced geometry then no, it won't hinder the performance of anything..I don't think.

  3. #3
    Sarcastic Bitch
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    Re: Very quick question..

    Quote Originally Posted by jngrow View Post
    What's the disadvantage of adding the % prefix to my object? You know, the thing that makes it so whatever you apply it to doesn't have to follow sealed world rules. Any performance issues or anything I should know about?
    Anton is correct, Halo 2 PC does not follow the sealed world rules as Halo 1 did. The % prefix does not do as you say in Halo 2 PC.

    I suggest you go and actually read the Halo 2 PC Editing Kit help file. Because I am in a good mood, I will go ahead and include what each of the material prefixes do, copied straight from the help file.

    Code:
    Symbol    Description
    #    Marker Object Prefix
    %    Instanced (Detail) Object
    @    Collision Object Prefix
    $    Physics Object Prefix
    +    Static Pathfinding Prefix
    -    Not Pathfinding Prefix
    ?    Light Object Per Vertex
    !    Light Object Per Pixel
    ^    Excluded from Lightprobe

  4. #4
    Useless Member jngrow's Avatar
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    Re: Very quick question..

    Nvm. Closed, thanks for te hlep
    Last edited by jngrow; March 30th, 2009 at 10:30 PM.

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