You can also get The Art of Halo 3 book. I have it and it has a whole bunch of pre- and post-completion artwork.
I remade the palm tree. Completely new model (x5 the polys) updated the textures (increased size and add 2 detail layers) and updated normals, opacity and added a specular to the frond. Ill add a more close up shot of the tree and fronds.
e: and the opacity map has some errors. I need to fix some of the values where the bitmap is still visible the corners.
e2: new version. the middle is the old.
![]()
Last edited by paladin; April 1st, 2009 at 07:49 PM.
Just started working on this today. I was trying to aim for a sci-fi style hallway.
It's about 24k triangles. This may, or may not go in game. If I were to put this in game, I would have to re-do the wires. Because those combined are a total of 18k triangles.
Very nice. but is this forerunner? Or human? Hard to tell.
E: NVM I forgot to read the title, nice.
Last edited by CSFLOYD; April 2nd, 2009 at 05:51 AM.
The placement of detail could be more even, mostly more on the bottom. And where it connects at the top is horrid. But other than that it's alright.
Add something between each wire holder.
There are currently 5 users browsing this thread. (0 members and 5 guests)
Bookmarks