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Thread: Sonic 2 Hack

  1. #41
    For Gnomejas sevlag's Avatar
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    Re: Sonic 2 Hack

    yeah I've been neglecting to update this because I've been messing with the game's coding and added water to ACT 1 of Rusty Factory. the lower levels are now completely submerged in most places and makes it interesting to watch that dreaded countdown timer popping up and counting down while you struggle to find a way to get above the water just to steal a breath of air before submerging again.

    anyways pictures:

    The pipes


    Hold your breath Sonic



    also, a new sneaky thing I did...introducing the harm ring (clever object placement)


    looks harmless doesn't it


    ouch...



    Currently the demo goes up to Volcanic Crater ACT 2... Speaking of which the boss is ALOT harder, with two moving platforms being your only safe ground and the platforms move on and off screen forcing you to time your attacks.

    sounds fun doesn't it?

    stay tuned for a video of the VC ACT 2 boss (I have trouble beating it, so I placed a 1up and shield monitor close to the star post before the battle to cut down on head aches and continue wastes)
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  2. #42
    For Gnomejas sevlag's Avatar
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    Re: Sonic 2 Hack

    another large bump...but I don't think anyone minds/cares about this and I still like to post updates regardless...

    Casino Night Zone: Boss is tougher, the middle section of floor has been removed so players can no longer just roll back and forth, they actually have to think the attacks through.


    A large update concerning Mystic Cave Zone:

    Mystic cave is undergoing large changes in both level art and layout. I ported Ice Cap Zone's tiles (Ice Cap is from Sonic 3). the level is Called "Frozen Caves" and revolves around sonic having to navigate these icy caverns and confront robotnik...however some graphical difficulties have arisen and I'd like to ask for someone to help.

    I need someone to correct the palette for the rings themselves as well as the "Rings, Score, and Timer" counters. Also, A working set of background tiles are needed as any sort of background with the current tile set becomes erratic and odd.

    I'll post pictures but like I said, I need help with this level and will need someone that is an expert in hex and/or ASM as I lack a decent experience with the two and adding water to Rusty factory ACT 1 was pure luck as I had no idea where the proper indexes were.

    so tyes, need help with Frozen caves, I can give you the latest build or a disassembly of the ROM via xfire or email
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  3. #43
    HA10 Limited's Avatar
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    Re: Sonic 2 Hack

    Well since page 2 I havent bothered reading this thread for obvious reasons, with that a side, I'd like to say good job so far.

    I'd love to play it but I'm not on my main pc right now, so I cant really right now, but I hope to within a week or so

    So yeah, keep it up, from the pictures and video you posted it looks very promising.
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  4. #44
    For Gnomejas sevlag's Avatar
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    Re: Sonic 2 Hack

    Quote Originally Posted by Limited View Post
    Well since page 2 I havent bothered reading this thread for obvious reasons, with that a side, I'd like to say good job so far.

    I'd love to play it but I'm not on my main pc right now, so I cant really right now, but I hope to within a week or so

    So yeah, keep it up, from the pictures and video you posted it looks very promising.
    thanks..but like I said unless people want to see frozen caverns with a black background I need a large amount of help repurposing some of the background tiles to function properly...

    this is what i mean:



    all attempts at a proper background have resulted in the wrapping ging FUBAR and the tiles to become jumbeled in the BG. the rings also need to be restored to the proper pallette (the pointer is in hex) I've been using the nemesis hacking guid for most of the work:
    http://info.sonicretro.org/SCHG:Nem_s2


    UPDATE:

    Frozen Cave zone ACT1 is completed in terms of layout...now I just need to clean up the level and put everything in a fitting place. the one thing i love is that Crawlton (snake like badnik who constantly pokes his head out) is camoflauged on this level and it catches people off gaurd. another thing is early on in the level is a gap...DO NOT JUMP IT OR ATTEMPT TO IT IS BLOCKED BY A DRAW BRIDGE THAT ISN'T LOWERED!!!

    instead look at the small arrow made of rings, and jump up, you'll snag the lever to lower the draw bridge and procced

    I have to give a big thanks to those who created sonED and to Esarel for making ESEII, these programs (along with Sonic Tweaker) have made this project easy and allowed for a cut down on having to do this all in hex format
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  5. #45
    For Gnomejas sevlag's Avatar
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    Re: Sonic 2 Hack

    DEMO 10 IS READY!!!

    The newest Demo patch goes all the way up to Mystic Cave (Frozen Caverns) ACT 1...it then loads FCZ ACT 2...although FCS ACT 2 has like only the very first tiles down...

    anyways demo:

    http://www.zshare.net/info.html?5817...1cd7bd71ee45fa

    I altered the songs played so new songs for certain levels...yay :D
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  6. #46
    For Gnomejas sevlag's Avatar
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    Re: Sonic 2 Hack

    well i'd like to announce that I've...for the first time making this thing...officially fucked myself over and somehow reverted most of the levels to their original Sonic 2 forms...

    I had just finished work on Frozen Cave Zone ACT 2 (Mystic Cave Zone's replacment) and had begun work on Oil Refinery Zone (Oil Ocean’s redux)…ORZ started/was to start with Sonic zooming down an oil slide, off a ramp and landing on a solitary platform with collapsing pathways the player had to run over in order to proceed and give a sense of finality for the player by making him/her think “well I crossed the threshold of the refinery…no turning back now I guess”.

    unfortunately I had accidently written HPZ's pallette to ORZ and had to use an unedited copy of Sonic 2 in order to revert the pallette...

    so now I have to work with an outdatd demo that isnt that bad, but it forces me to still finish Frozen Cave Zone ACT 1 and COMPLETELY redo FCZ ACT 2

    When I get home today I'll release demo 11 (its gone up that far)...which plays out till the incomplete (though you can make the last jump to the end post) FCZ ACT 1
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  7. #47
    For Gnomejas sevlag's Avatar
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    Re: Sonic 2 Hack

    well Frozen Caverns has been remade and restored albeit with a different layout...I'm posting regardless if no one cares because I ENJOY making this hack....

    anyways a demo video of Frozen caverns...and YES I know that the palette for the score and timer and rings is off, it does that for some strange reason... oh well

    har video:
    http://www.youtube.com/watch?v=warnqlThFr0
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  8. #48
    For Gnomejas sevlag's Avatar
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    Re: Sonic 2 Hack

    don't care about this big as bump, but I've finally made it to past the halfway marker...

    Frozen Caverns Zone both ACT I and II has been finished and so has the first act of Oil Refinery Zone

    I'll release demo15 sometime today

    bug fixes:

    small clipping error on RFZ that caused sonic to fall through the floor in some areas.

    small problem involving a loop on CFZ, added a path swapper that wasn't there...loop works properly now

    loop into tunnel on CFZ ACT II fixed, originally if you tried to go back using that ramp, you'd be unable to go back through the loop, added a path swapper to fix this

    alignment problems on RFZ ACT II concerning certain platforms, caused an "F U" moment at this area

    fixed an issue with a certain wall in SRZ ACT II

    fixed a pallate glitch on FCZ, however ring, time, and score count still messed up pallate

    ------------------------------------

    added:

    CNZ (Casino Night Zone)-> boss arena now made to act like a pinball table, with a gutter in the middle and two flippers on each side of the gutter, soem bumpers to add to the feel.

    SRZ (Sunken Ruin Zone)-> added more under water segments to reinforce the feel of soem of the ruins being more submerged.
    ---------------------------


    anyways I'm still workign on this...originally this game hack was for me senior project, well my presentation is over and the thnig was 50% of my 4th term grade (got a 92 )

    demo 15 will be uploaded tonight so if anyone actually plays this, the IPS patch will be avalible tonight



    anyways...cheers
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  9. #49
    For Gnomejas sevlag's Avatar
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    Re: Sonic 2 Hack

    I give up on this because honestly no one is trying this thing out or cares...just because its not a shooting game or survival horror

    all builds have been destroyed and no backups now exist

    next thing to throw out: my editing suite and that damn CE map that won't compile
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