Page 335 of 645 FirstFirst ... 235 285 325 333 334 335 336 337 345 385 435 ... LastLast
Results 3,341 to 3,350 of 6443

Thread: Quick-Crit 2008-2009

  1. #3341
    Could've Moved Mountains
    Join Date
    Sep 2006
    Location
    RIT
    Posts
    3,144

    Re: The Studio Quick-Crit Thread

    I think it would look a bit better if the keys were more like full-height keyboard keys but I guess it's too late for that now :P

    Looks good.

  2. #3342
    chilango Con's Avatar
    Join Date
    Aug 2006
    Location
    Victoria, BC, Canada
    Posts
    8,397

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Jean-Luc View Post

    But seriously, I intend to do a fair deal of those.
    That's actually a pretty unique project idea

  3. #3343
    Post Apocalyptic Badass Corndogman's Avatar
    Join Date
    Sep 2007
    Location
    Florida
    Posts
    2,136

    Re: The Studio Quick-Crit Thread

    E: Never mind I figured it out. Vid will be up soon.

    K here we go. This is my first animation ever. Its just a simple AR ready animation.

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    Default origins, though I might have moved them a little. Youtube cut off the last few seconds, guess I'll need to render again.

    K, this is the last time im editing. Got everything working now. God I'm an idiot.
    Last edited by Corndogman; April 6th, 2009 at 09:02 PM.

  4. #3344
    FOR THE EMPEROR! Jean-Luc's Avatar
    Join Date
    Oct 2008
    Location
    Connecticut
    Posts
    1,833

    Re: The Studio Quick-Crit Thread

    Youtube uses .mp4 format

  5. #3345
    am I an oldfag yet? Heathen's Avatar
    Join Date
    Feb 2008
    Location
    a
    Posts
    9,534

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Conscars View Post
    the buttons might look better with a bit more shape to them (like laptop keys), and slight shine around their convex edges.

    edit: look's great, not sure whether I like the lines or the pixels more though... (combination? :x)
    I actually rather the scanlines but it looks great anyways.

  6. #3346
    Joshflighter
    Guest

    Re: The Studio Quick-Crit Thread



    It look "broken" or not?

    It's still a WIP, but I'm trying to get the end of the bridge to not be high-poly, but still look broken.

  7. #3347
    am I an oldfag yet? Heathen's Avatar
    Join Date
    Feb 2008
    Location
    a
    Posts
    9,534

    Re: The Studio Quick-Crit Thread

    have some of the inner beams bending, and have it broken further in with some of the wire grid showing.

  8. #3348
    Senior Member ICEE's Avatar
    Join Date
    Apr 2007
    Posts
    4,693

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Corndogman View Post
    *snippy*
    Not much to crit there except the smoothness of the entering, the origin and the choice of motion you made. To be honest I wouldn't do a ready like that (anymore) because it doesn't really make sense, since theres really no place on the body that the gun would be coming from. Other than that, the motion looked fairly smooth, granted it was only a second long and that makes it hard to tell. I wouldn't set the thumb that way though, space between the fingers/arm and gun is not usually aesthetically pleasing. Good job for a first try corn

  9. #3349
    Post Apocalyptic Badass Corndogman's Avatar
    Join Date
    Sep 2007
    Location
    Florida
    Posts
    2,136

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by ICEE View Post
    I wouldn't set the thumb that way though, space between the fingers/arm and gun is not usually aesthetically pleasing.
    Mind explaining that a little more? I'm not really sure what you mean there.

    And yeah, I accidentally messed up the origin in the beginning but didn't realize it, I was using the original H1 origin. And yeah, It wasn't meant to be an ingame, so I didn't make it very technical. I wanted to make it look like the person was letting the gun hang at their side, then pulled it up into their hand so they could shoot.

    I'll do something longer next time, but this was the first time i've ever tried animating so I wanted to keep it simple. Thanks ICEE!

  10. #3350
    GLORY TO ARSTOTZKA rossmum's Avatar
    Join Date
    Sep 2006
    Location
    the atrocity exhibition
    Posts
    13,767

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Fear1337 View Post
    It look "broken" or not?

    It's still a WIP, but I'm trying to get the end of the bridge to not be high-poly, but still look broken.
    Break is too straight. Unless something fell on it and snapped it off at a joint between prefab sections, it shouldn't be that 'neat'.

Thread Information

Users Browsing this Thread

There are currently 5 users browsing this thread. (0 members and 5 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •