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Thread: OpenSauce SDK for Halo CE 1.08

  1. #331
    Junior Member
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    Re: Seven ate Nein...

    sup guys
    so is what I just downloaded really the halo CE source code?

    how does this not cost money?
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  2. #332
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Seven ate Nein...

    Quote Originally Posted by DrJaul View Post
    sup guys
    so is what I just downloaded really the halo CE source code?

    how does this not cost money?
    Ugh, no, read the first post again.

    This basically allows you to create your own tag classes, script functions, and script globals.
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  3. #333
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    Re: Seven ate Nein...

    yeah I gleaned all that from the first post. what I want to know is exactly what am I holding right now... and when I compile it as is what will it make? is it the engine code? a modding tool? what?
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  4. #334

    Re: Seven ate Nein...

    LOL
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  5. #335
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Seven ate Nein...

    Given you read the whole thread and compile it correctly, it will spit out a file called d3d9.dll. If you put this into the CE directory, you will have multi-team vehicles, the ability to maniuplate gravity through an added (gravity) variable, and you will only see servers that are running with the same build of d3d9.dll as you.
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  6. #336
    Project Sapphire Modder Rhydgaled's Avatar
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    Re: Seven ate Nein...

    Quote Originally Posted by p0lar_bear View Post
    Given you read the whole thread and compile it correctly, it will spit out a file called d3d9.dll. If you put this into the CE directory, you will have multi-team vehicles, the ability to maniuplate gravity through an added (gravity) variable, and you will only see servers that are running with the same build of d3d9.dll as you.
    And unfortunatly whenever anything is killed the game will exception Unless somebody has fixed that of course (I would try and fix it myself, but I wouldn't know where to begin, although I can program (kind-of) this is way above my level as far as I can tell).
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  7. #337
    Kid in the Hall Kornman00's Avatar
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    Re: Seven ate Nein...

    Quote Originally Posted by Rhydgaled View Post
    And unfortunatly whenever anything is killed the game will exception Unless somebody has fixed that of course (I would try and fix it myself, but I wouldn't know where to begin, although I can program (kind-of) this is way above my level as far as I can tell).
    Main.cpp @ Line 241 comment out
    PHP Code:
    COMPONENT_NON_DEDI    (Yelo::Statistics
    and you shouldn't encounter that exception anymore
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  8. #338
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Seven ate Nein...

    Hoshi- thanks.
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  9. #339
    TCTF Cult ****** bobbysoon's Avatar
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    Re: Seven ate Nein...

    Has a build been uploaded?

    Quote Originally Posted by Kornman00 View Post
    Line 241 comment out
    PHP Code:
    COMPONENT_NON_DEDI    (Yelo::Statistics
    and you shouldn't encounter that exception anymore
    I got that line at 113
    Code:
    COMPONENT_NON_DEDI    (Yelo::Statistics)    // No active code in Update currently
    I dl'd OpenSauce_20081116_1350EST.rar. Is this the latest version?
    Last edited by bobbysoon; April 8th, 2009 at 09:21 AM. Reason: oops, double-posted. Cut, delete, paste, post
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  10. #340
    Project Sapphire Modder Rhydgaled's Avatar
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    Re: Seven ate Nein...

    Quote Originally Posted by Kornman00 View Post
    Main.cpp @ Line 241 comment out
    PHP Code:
    COMPONENT_NON_DEDI    (Yelo::Statistics
    and you shouldn't encounter that exception anymore
    Thank you, oh and do you mind if I upload the working .dll to halomaps? (To everyone else, I tested it out on bloodgultch ai for a short time and it seems to be working now, I went and played around with the gravity dev command afterwards).

    Bobbysoon, I also found the line: "COMPONENT_NON_DEDI (Yelo::Statistics) // No active code in Update currently" to be at a different line number to the one Kornman said (I think it was line 113 but I'm not sure).
    Last edited by Rhydgaled; April 8th, 2009 at 10:33 AM. Reason: Bobbysoon's post (I don't think I had refreshed the page before quoting Kornman)
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