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Thread: Quick-Crit 2008-2009

  1. #3371
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    Add more details on the walls, they just look to plain.

  2. #3372
    Useless Member jngrow's Avatar
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    Re: The Studio Quick-Crit Thread

    Take a look at the H3:ODST Pics. They aren't the best references ever, but can give you an idea for what Bungie did with their sight.

  3. #3373
    walk the platypus Cagerrin's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Advancebo View Post
    Add more details on the walls, they just look to plain.
    Which? The one the towers are on, or the endcap wall?

    If you mean the tower wall, most of it won't be there when I'm done, I'm modelling the cliffs and such over it to make it look as if they were layered onto a framework, as that's how the terrain on a ring works.

  4. #3374
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    Oh, there be replaced with cliffs? Nevermind then, lol.

  5. #3375
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by ICEE View Post
    Looks to me like you could bake in some of the details on the back of the receiver, the grip and the stock to cut triangles even further. I think that the front grip looks too boring and uncomfortable as well. It doesn't really fit the mould of the rest of the gun, which has more detail. You could bake in some detail for that too, but it mostly just seems too square.
    Cheers, I will have a look at that.

    Quote Originally Posted by rossmum View Post
    How about this:

    You axe the spacing on the rails and make them look more like the BR's, or you axe them altogether. They're eating up a considerable amount of tris - especially when they're modelled as wastefully as that, you could lose hundreds of tris if you'd done it properly - and they do absolutely nothing for the design of the SMG. They'll look out-of-place in Halo and they have no need to be there when you can replace them with a lower-poly, less absolutely bloody boring design.

    Try it, please. 1913s belong in CoD4 and co., not a sci-fi game set 543 years in the future.
    I know you said get rid of the rails, Masterz thought they should stay, So I left them on. But what do you mean by making them like the BRs? The battle rifle has not rails like that.

    -------------------------------------------------------
    E:
    4150 Tris. Looking for more stuff to remove now.

    Last edited by Hunter; April 9th, 2009 at 07:52 AM.

  6. #3376
    Teh_kid kid908's Avatar
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    Re: The Studio Quick-Crit Thread



    here's a few suggestion. also i don't get ur trigger very much =\ shape just seems very weird to me.

  7. #3377
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    I cant remember why I modelled the trigger like that. Lol. I wanted to keep the parts on the clip because Halo:CE has no bump maps. And you can always tell when textures are used to try and give depth to something.

    The random line is just a extrusion I put there to give that part of the give... I duno. Something?
    Lol
    Last edited by Hunter; April 9th, 2009 at 09:24 AM.

  8. #3378
    Senior Member teh lag's Avatar
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    Re: The Studio Quick-Crit Thread

    AAAAARGH.







    The front grip is about as wrong as possible.
    Last edited by teh lag; April 9th, 2009 at 09:35 AM.

  9. #3379
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    I want my grip different.


    ^ 2872 Tris


    ^ 3346 (I prefer this one)
    Last edited by Hunter; April 9th, 2009 at 10:42 AM.

  10. #3380

    Re: The Studio Quick-Crit Thread

    Ross, it's not up to you to decide what belongs in sci fi games. rails can go where ever the fuck they wanna go. I personally like them on the smg.

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