Its a script that attaches the camera to the #head marker. Simple stuff.
Its a script that attaches the camera to the #head marker. Simple stuff.
Pointless, because then you lose FP animations for the weapons. Still cool though.
If there were a way to make a LOD for the spartan model that switches the model to one without a head or arms at such a distance threshold that it is only shown to the camera that is attached to the head and not anyone else standing around the biped, that would be awesome. Then you could turn on the FP arms and it'd look great. This is of course assuming that this is even possible.
Need some quick crit on a site: http://oasisgames.net/
The rotator only has one entry but continues rotating anyway, so it'll say "undefined" most of the time - just ignore it.
All completely custom. May not appear correctly on IE8 due to the fact that all of the IE 7- compatibility code is just under "IE". Don't really care right now.
Clouds in the background look rather bad - replace them with a gradient or something. Rotating looks ok but it doesn't look like it is perfectly aligned with the surrounding stuff; the links bar looks like it is 1 pixel too short. Not sure if that part is supposed to grow as more links are added but it looks like it's supposed to be aligned right now and it's off by a pixel or two.
Awesome. I notice some minor stuff, but its probably just me.
+rep
Last edited by NuggetWarmer; April 12th, 2009 at 04:44 PM.
Reminds me of gundam, where the core booster, upper torso, and legs had to combine.
There are currently 4 users browsing this thread. (0 members and 4 guests)
Bookmarks