Page 1 of 2 1 2 LastLast
Results 1 to 10 of 18

Thread: Modeled with errors...

  1. #1

    Modeled with errors...




    So yea... How do I fix that? And how do I find the overlapping stuff in max?

  2. #2
    a bit of the old in-out Roostervier's Avatar
    Join Date
    Jan 2007
    Posts
    3,379

    Re: Modeled with errors...

    Import the .wrl with the name of your map on it in the halo ce root directory. The orange faces are the ones over lapping. It's usually when people don't specifically triangulate something and a vertex is placed oddly, and it drags a face with it, almost "flipping" it because of things. What I do is check under the map for what looks like a polygon that is facing you, I then find the vertex pulling it, move it to a place where it no longer pulls it, and it is fixed. Or, if you have something like a ladder, or just another object in the map that is for some reason not physically attached (the bottom being deleted, the faces around it deleted, then recreated), then that object either needs to be attached, or it needs to be moved so it doesn't go through any faces.
    Last edited by Roostervier; March 21st, 2007 at 11:05 AM.

  3. #3

    Re: Modeled with errors...

    Oh, okay, thanks , I've found the **********.wrl file, now what do I do with it exactly? I tried importing it into the scene but it's just a huge face that appears on the side of level...
    Last edited by Cortexian; March 21st, 2007 at 11:51 AM.

  4. #4
    Senior Member Hunter's Avatar
    Join Date
    Jan 2007
    Location
    Stoke, UK
    Posts
    2,968

    Re: Modeled with errors...

    look for a orage face error. it will be a overlapping face, move the verts or faces away from each other

  5. #5
    a bit of the old in-out Roostervier's Avatar
    Join Date
    Jan 2007
    Posts
    3,379

    Re: Modeled with errors...

    When you import .wrl files, uncheck ALL of the boxes.

  6. #6

    Re: Modeled with errors...

    Quote Originally Posted by flyinrooster View Post
    When you import .wrl files, uncheck ALL of the boxes.
    Alright I'll try that, I was leaving one of them checked I believe.

  7. #7
    Banned LinkandKvel's Avatar
    Join Date
    Sep 2006
    Posts
    1,396

    Re: Modeled with errors...

    Quick question. How do you import .wrl into 3ds max. Just need to know for future reference.

  8. #8
    a bit of the old in-out Roostervier's Avatar
    Join Date
    Jan 2007
    Posts
    3,379

    Re: Modeled with errors...

    Click on "Import..." and go down to "VRML (.wrl) Files" (or something like that). The beginning is VRML, file type is .wrl. You could also use chimp, by I wouldn't understand why you would (since the other way is better and is already in 3ds max).

  9. #9

    Re: Modeled with errors...

    Alright I've gotten past the model errors I think, now can anyone help with this:



    Using my astute reasoning skills it would appear to be something to do with shaders or textures.

    EDIT: Nevermind, I got past that, it was simply a mislabeled shader or something of the sort... Onwards to populating my test level!
    Last edited by Cortexian; March 21st, 2007 at 06:03 PM.

  10. #10
    Senior Member teh lag's Avatar
    Join Date
    Oct 2006
    Posts
    3,566

    Re: Modeled with errors...

    Basically, tool hates it when you use a .shader_model in a bsp. Just change the shader name in 3ds to one that isn't a shader_model in your tags folder, re export and recompile.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •