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Thread: Abyll's Super App

  1. #31
    Meep, Meep FluffyDucky™'s Avatar
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    Re: [APP] Abyll's Super App

    Still, nothing happens...

    e: wait nvm?

    ee: admin 1 25 doesn't do anything.. when i try other things it says cmd failed.. wtf? So admin 1 25 does nothing for me tbh.
    Last edited by FluffyDucky™; April 15th, 2009 at 12:00 PM.
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  2. #32
    Member Aßyll's Avatar
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    Re: [APP] Abyll's Super App

    Did you load SAPP? I found the same thing if SAPP isn't loaded.
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  3. #33
    Meep, Meep FluffyDucky™'s Avatar
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    Re: [APP] Abyll's Super App

    Still doesn't work.
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  4. #34
    Member Aßyll's Avatar
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    Re: [APP] Abyll's Super App

    Hmm... well I know it needs a few things.. Did you try putting all of it next to the haloceded and not in a seperate folder? I'm not sure whether or not the app loads the RegEx dlls from the directory it was injected from, or the executable it injects to.
    E: Did I mention it absolutely won't work with the rec0 modded haloceded.exe? Cuz it won't.

    EE: Update! Teleport system is now totally vamped out! The most notable new ability: Jump. Now, instead of needing to know your coords, or even the map's axes to be able to use /j, you can just teleport relative to where you're looking. So, [jump abyll -2 2 1] will teleport me exactly 2 forward, 2 to the left, and then 1 up.
    Last edited by Aßyll; April 16th, 2009 at 10:22 PM.
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  5. #35

    Re: [APP] Abyll's Super App

    Quote Originally Posted by FluffyDucky™ View Post
    Still doesn't work.
    Ducky, there's something wrong with your PC. This doesn't work, AND Rec0's doesn't work... Chances are it's your fault.
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  6. #36
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    Re: [APP] Abyll's Super App

    Try reinstalling .NET Framework again. Here's the link.
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  7. #37
    Member Aßyll's Avatar
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    Re: [APP] Abyll's Super App

    Another update: I touched up cmdfiles (there was a small glitch), and I also included a few demo cmdfiles, one to show the Parameters ability, and also an example as to how to rotate through a mapcycle. (Unfortunately, the sv_mapcycle_begin command didn't work from the cmdfile - But you can just follow it up with sv_mapcycle_begin yourself to get it to work. )
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  8. #38
    Kid in the Hall Kornman00's Avatar
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    Re: [APP] Abyll's Super App

    I may be able to help you in some areas Abyll. I have the original source to devinator (I'm not going to release it, so no one even ask), plus was originally working on doing a port to C++/clr (as rec0 did it all in C#). I noticed you used c++/clr for your player window source, or were working on it anyway. Since you're using an injected dll, I don't think you'll be able to get a mixed (managed and unmanaged) dll to work too swell in some cases.
    You would benefit more by using .NET instead of the STD library provided with C++ and outside libs (ie, regex is apart of .NET). You'd also be able to perform database queries and edits just like rec0's with .NET. An option to use an outside app which interacts with the injected dll may be a viable option. This way you can keep the power of .NET while still using C++. There are a few ways to perform the IPC between the outside program and injected dll.
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  9. #39
    Meep, Meep FluffyDucky™'s Avatar
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    Re: [APP] Abyll's Super App

    If you won't release (understandable) would you help to make another?

    Quote Originally Posted by Freelancer View Post
    Ducky, there's something wrong with your PC. This doesn't work, AND Rec0's doesn't work... Chances are it's your fault.
    Last edited by FluffyDucky™; April 17th, 2009 at 05:55 AM.
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  10. #40
    Member Aßyll's Avatar
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    Re: [APP] Abyll's Super App

    Sounds cool if you know about that stuff; I don't have a clue about managed/unmanaged, or clr... or much about .NET either. I was able to use a form in a dll with another thing: VCL from c++ builder, but I figured that VC++ was more widely used so I moved over to it.

    But if you could help out, that'd be great. Even if it was just to do the database, and help me figure out how to do extra windows.
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