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Thread: Advanced High Quality Lightmapping

  1. #41
    Senior Member Malloy's Avatar
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    Aug 2008
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    Re: Advanced High Quality Lightmapping

    Quote Originally Posted by DEEhunter View Post
    So its too good for halo? :o
    I believe he was referring to artistic differences made from this feature :P

    but yah as Snaf said, shitty little canyon bloodgulch cliff texture maps wont benefit these lighting effects 100%.

    Urban maps ftw though.
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  2. #42
    Senior Member FireScythe's Avatar
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    Re: Advanced High Quality Lightmapping

    Quote Originally Posted by n00b1n8R View Post
    I must be the only person who thinks this looks terrible.

    I mean, yeah it's more realistic but I want it to look like Halo 1, not something it's not (and the realistic shadows look so out of place with the rest of the H1 graphics)
    Well it's by no means just for realistic, high quality lighting, it just gives you more artistic control and a faster way to getting things right.
    The tutorials alright but theres no use of scenery and such as there was in the other tutorial.
    Last edited by FireScythe; April 20th, 2009 at 04:29 AM.
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  3. #43
    i'd rep if i had any... MissingSpartan7's Avatar
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    Re: Advanced High Quality Lightmapping

    is the tutorial from the first post still available?
    can't find it on filefront
    .....is gone....
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