well would that have a tutorial on how to create custom maps in 3ds max?
Yes i suggest getting a good video tutorial also. If its just a box with 1 material and the b_levelroot it should compile. Thats a real early error also.
Check these 2 things.
1, Is your b_levelroot attached correctly?
2. Are your shader(s) correctly used?
Oh with that exporter your map needs to be editable mesh. Make sure that is the case also.
Have a look here, personally i liked the one from cheesexxn1ps.
http://h2v.halomaps.org/index.cfm?pg=6&sid=23
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