Page 12 of 23 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast
Results 111 to 120 of 221

Thread: Seven ate Nein...

  1. #111
    Glorious Beacon of Light Disaster's Avatar
    Join Date
    Nov 2007
    Posts
    2,022

    Re: Seven ate Nein...

    :conspiracy: Bungie released this to foil your Open Sauce :conspiracy:
    Anyways, Keep pushing to finish :awesome:

  2. #112
    The Silent Photographer Zeph's Avatar
    Join Date
    Sep 2006
    Posts
    4,887

    Re: Seven ate Nein...

    Recorded animations are already possible for campaign maps
    I've known that for quite some time. We just need a means of recording them in a reasonable manner (read: not writing them character by character in notepad.exe).

    Whatever happened to that solution we talked about earlier?

  3. #113
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: Seven ate Nein...

    recorded animations are a thing of the past zeph, jeez. bungie don't do dem anymore

    i really don't know what solution you're referring to

  4. #114

    Re: Seven ate Nein...

    Wouldn't sapien and guerilla be using the "engine modules" just as the haloce.exe would? So theoretically, would you be able to modify components of sapien with open sauce? Such as adding player input functions to sapien in order to move about and record your actions.

    PS: I'm only assuming sapien and guerilla will use the engine modules because yelo was a .dll file and so was the bloom hack (which worked in sapien).

  5. #115
    Senior Member Patrickssj6's Avatar
    Join Date
    Oct 2006
    Location
    'schland
    Posts
    3,838

    Re: Seven ate Nein...

    That's because Sapien uses the same DirectX engine.

    I'm not sure about Sapien using the same engine in H1 but I can tell you that in H2V the engine is very similar between Sapien and H2V...some memory addresses are exactly the same for instances.

  6. #116
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: Seven ate Nein...

    Open Sauce CE isn't setup for extending the HEK, so no. There is a utility included with the Open Sauce SDK for extending the HEK, however it is closed source and only allows extensions by the end user via adding new tags.

  7. #117

    Re: Seven ate Nein...

    ah, ok. Thanks for clearing that up, still looking forward to it.

  8. #118
    Taiko Drums = Win
    Join Date
    Sep 2006
    Location
    Longbranch, WA
    Posts
    2,692

    Re: Seven ate Nein...

    I mean I would love to do recorded animations because then you dont have to make a 400 frame running or walking animation, then nudge it because it goes through a wall, but now you need to remake it because if you do nudge it goes through a different wall, etc, and if you could do recorded animations it would be much easier because then you could dodge any obstacles in the way.

  9. #119
    HA10 Limited's Avatar
    Join Date
    Sep 2006
    Location
    England
    Posts
    7,800

    Re: Seven ate Nein...

    Bad luck with the new 1.08 =\ was looking forward to OS.

    I just hope it gets released before Prom. If it happens this year, then it will definitely be before Prom.

  10. #120

    Re: Seven ate Nein...

    Quote Originally Posted by Limited View Post
    Bad luck with the new 1.08 =\ was looking forward to OS.

    I just hope it gets released before Prom. If it happens this year, then it will definitely be before Prom.
    Open Sauce > CE/PC update 1.08

Thread Information

Users Browsing this Thread

There are currently 4 users browsing this thread. (0 members and 4 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •