Page 16 of 23 FirstFirst ... 6 14 15 16 17 18 ... LastLast
Results 151 to 160 of 221

Thread: Seven ate Nein...

  1. #151
    am I an oldfag yet? Heathen's Avatar
    Join Date
    Feb 2008
    Location
    a
    Posts
    9,534

    Re: Seven ate Nein...

    Sry Hotrod....never noticed.

  2. #152
    State your identity! Hotrod's Avatar
    Join Date
    Dec 2006
    Location
    Ontario, Canada
    Posts
    5,282

    Re: Seven ate Nein...

    Actually, I don't use the eating thing on forums, only in real life, which is why you've never noticed.

    I give you permission to share my disgusting habit of wanting everybody to get eaten by other people.
    It's just that it was a strange coincidence that you use the same things I do in real life

  3. #153
    Glorious Beacon of Light Disaster's Avatar
    Join Date
    Nov 2007
    Posts
    2,022

    Re: Seven ate Nein...

    Quote Originally Posted by Hotrod View Post
    Actually, I don't use the eating thing on forums, only in real life, which is why you've never noticed.

    I give you permission to share my disgusting habit of wanting everybody to get eaten by other people.
    It's just that it was a strange coincidence that you use the same things I do in real life
    Can I be a cannibal too?
    Also screw teh 1.08 i want some sauce nao

  4. #154
    CMT member/slave il Duce Primo's Avatar
    Join Date
    Nov 2007
    Posts
    400

    Re: Seven ate Nein...

    I just read through the entire topic again. In the beginning it sounded like you could take some parts of tags and place those in other tags. The main reason I was asking this was because if this was possible, I would like to modify the detail_object_collection tag to instead have a bounding radius, model, and an animation graph input. The reason I would like this is so you could have animated 3D grass... etc... like Halo 3 and won't have to spend hours placing them as a scenery objects.

  5. #155
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: Seven ate Nein...

    And how do you expect to make the engine use those fields...?

  6. #156
    Senior Member Malloy's Avatar
    Join Date
    Aug 2008
    Posts
    637

    Re: Seven ate Nein...

    would that sort of brush tool thing be be able to be made within a custom homemade scenario populator?

    example - Prometheus

  7. #157
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: Seven ate Nein...

    Brush tool...thing ?

  8. #158
    is pointing at his post Evil_Monkey's Avatar
    Join Date
    Jun 2008
    Location
    In your closet!
    Posts
    292

    Re: Seven ate Nein...

    I think he means the brush tool when you are detail objects like the grass in some of the campaign levels.

  9. #159
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: Seven ate Nein...

    Asking the wrong person, I'm not aware of the competency of other developers.

  10. #160
    Conversation Terrorist Pyong Kawaguchi's Avatar
    Join Date
    May 2007
    Location
    East Usa
    Posts
    3,905

    Re: Seven ate Nein...

    So Assuming one who may work on this is the greatest programmer ever, In theory you could do near everything?

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •