Sry Hotrod....never noticed.
Sry Hotrod....never noticed.
Actually, I don't use the eating thing on forums, only in real life, which is why you've never noticed.
I give you permission to share my disgusting habit of wanting everybody to get eaten by other people.
It's just that it was a strange coincidence that you use the same things I do in real life
I just read through the entire topic again. In the beginning it sounded like you could take some parts of tags and place those in other tags. The main reason I was asking this was because if this was possible, I would like to modify the detail_object_collection tag to instead have a bounding radius, model, and an animation graph input. The reason I would like this is so you could have animated 3D grass... etc... like Halo 3 and won't have to spend hours placing them as a scenery objects.
And how do you expect to make the engine use those fields...?
would that sort of brush tool thing be be able to be made within a custom homemade scenario populator?
example - Prometheus
Brush tool...thing?
I think he means the brush tool when you are detail objects like the grass in some of the campaign levels.
Asking the wrong person, I'm not aware of the competency of other developers.
So Assuming one who may work on this is the greatest programmer ever, In theory you could do near everything?
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