I like to hear the sound of that.
kornman... theoretically could your app allow for the identifying of players and what team they are on?
of course, there is code already in place for that
kornman... theoretically could your app allow for the identifying of shitty players and why they are still playing?
But fo' realz, release date is close and I'll love to see what happens!
In your app? I don't know how it looks (never seen this kind of thing before in Halo) so I wouldn't have known.
I wanted to figure out if I could build a map to utilize it before you release but then i realized it was an external app.
(Because in my map I was working on [script wise] an issue arose with syncing the players after you've done your labeling etc. through Halo Script when players join and leave messing up the player directory)
hey korn, did you ever straighten the netcode issues you said you were having awhile back?
I haven't tested out the changes I recently made, but in the last test it still wasn't working. "Extending" the existing netcode is no insert-code-here hack and slash easy job, oiy. But it is far easier and more secure of a process than implementing another network layer of code. That would just be double the work and a reinvention of the wheel. Me, I just like adding chains to wheel to make it run in the snow![]()
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