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Thread: [GALLERY] Newbkilla's past to present work

  1. #71
    Glorious Beacon of Light Disaster's Avatar
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    Re: [Gallery] Newbkilla's past to present work

    Quote Originally Posted by Newbkilla View Post
    Actually have 4 layers, but still. I forgot my radiation sticker :O

    But still, I may have the process all right, or all wrong. I don't know. I did this in about 30 minutes or so. But The texture size is 768 by 768. Yours looks big, because I can see the detail, and it doesn't look distorted. I may be wrong. I would like to actually see someone texture a simple object, as the one video you showed me lagged, secondly, it was hard to follow, and he worked so fast.
    Its a 1024x1024 and has a tileable detail normal thats 512x512

    4 layers is not enough. I think on my average texture, i have like 50 :|

    You can't use 768x768
    It's not a power of 2
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  2. #72
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: [Gallery] Newbkilla's past to present work

    Actually, it works buddy. I have made textures that size many times.

    But yea, having help on this would feel great. Especially when I know I'm actually doing it right.
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  3. #73
    Glorious Beacon of Light Disaster's Avatar
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    Re: [Gallery] Newbkilla's past to present work

    Well you can paint on it, you just can't use it in a game engine as most game engines support textures that are only powers of 2.
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  4. #74
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: [Gallery] Newbkilla's past to present work



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  5. #75
    got dam forumers.... SnaFuBAR's Avatar
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    Re: [Gallery] Newbkilla's past to present work

    way too low res, and there's no reason to use that shitty wood backdrop for the props. The knife looks like plastic.
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  6. #76
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: [Gallery] Newbkilla's past to present work

    Low res wood? Or the skin?
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  7. #77
    got dam forumers.... SnaFuBAR's Avatar
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    Re: [Gallery] Newbkilla's past to present work

    Your skins are low res and poorly defined.
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  8. #78
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: [Gallery] Newbkilla's past to present work

    I don't see how. The grenade was already pointed out. But not the knife.

    http://www.game-artist.net/forums/wo...n-grenade.html
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  9. #79
    FOR THE EMPEROR! Jean-Luc's Avatar
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    Re: [Gallery] Newbkilla's past to present work

    Quote Originally Posted by Disaster View Post
    Well you can paint on it, you just can't use it in a game engine as most game engines support textures that are only powers of 2.
    Which is why Bungie used 768x768 in Halo 3 right?
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  10. #80
    got dam forumers.... SnaFuBAR's Avatar
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    Re: [Gallery] Newbkilla's past to present work

    Alright then let me put it this way, you're making your textures too soft.A t 1024x1024 it should be a fuckton sharper than that. Your material representation is really lacking, and the damage on the handle is extremely overdone, and not even the right kind of damage. You've done metal damage on what looks like is a rubber handle, i can barely see your wireframe because you chose light gray instead of something we can see, your models are inaccurate. On the handle itself you've got WAY too much highlight (detail is washed out), no shadows and not nearly enough of the actual construction material showing.
    Last edited by SnaFuBAR; May 18th, 2009 at 04:47 PM.
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