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Thread: Quick-Crit 2008-2009

  1. #3701

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Spartan094 View Post


    Decided to ditch the dirty "oil" bitmap and just used a some what dirty bitmap, added a detail map in the shaders, made a new multi and added a new cubemap to it. The turn out was the two pics above me (and i think it resembles the halo 3 shaders abit ) Anything i need to change? (other then some slight rigging errors you see)
    looks like paper mache (SP?)

  2. #3702
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Just another cool render:

  3. #3703

    Re: The Studio Quick-Crit Thread

    Wires.

  4. #3704
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    Dee, I can see where you are going from a mile away, don't start that shit in this thread.
    For people wondering why above reply, pm me and do not get off topic, and I will explain to you what dee and cls did to hunter, though he did over react too.

  5. #3705

    Re: The Studio Quick-Crit Thread

    What? What did DEE and CLS do to hunter?

  6. #3706
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    He asked a rather pertinent question, drama or not I would like to see the wires myself...

  7. #3707
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Fair enough Lol. And yeah, Dee, you mension that word, and your having a nuke on your house, that argument is long finished.


  8. #3708
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    how can you bare to model with 5 or more sided faces?

  9. #3709

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Malloy View Post
    how can you bare to model with 5 or more sided faces?
    Doesn't matter if it doesn't go in game...

  10. #3710
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Its going in-game, but if you use the turn tool you can see the hiden edges, so wont they stay the same even when you convert it to a .gbxmodel? Or would I need to add all of the edges? I like to model that way because its got a cleaner look to it, but I see what you mean and I agree with you. I might start to model with actualy triangles instead of 5 or more sided faces.

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