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Thread: Quick-Crit 2008-2009

  1. #3721

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Malloy View Post
    how can you bare to model with 5 or more sided faces?
    You can model with a million sided faces, actually you can't max crashed after like 30... but the point is, if it's a flat surface it doesn't matter how many faces you have. If you plane on applying smoothing to a face then you want to model in quads, not triangles.

  2. #3722
    Senior Member Terror(NO)More's Avatar
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    Re: The Studio Quick-Crit Thread

    I know it has been a while since I have been on, I just did some photoshopping for the hell of it. So I thouhgt this was worthy of showing. I'm not going to do any more editing to it. I just want to know your current thoughts on it.

    I'm rarely on my computer anymore, which is why I'm not on here. I'm only on my computer now-a-days to check my facebook, or stuff for iphone.


    Old Man:


    TO

    Younger Years:



    He's dipping ;]
    Last edited by Terror(NO)More; May 15th, 2009 at 08:47 PM.

  3. #3723
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread

    He looks deep fried or something... and not realistic at all... he's very flat.

    Not really sure what you were going for.

    E:

    If you were trying to make him look younger you failed because you removed a bunch of wrinkles/creases in the face that everyone has. That's also why he looks flat.

    You got rid of the crease by the edge of his mouth and around the side of his nose, making his nose look flat and his mouth look tiny. You should have left in (or made new) wrinkles by his eye to try to make that look more realistic.
    Last edited by Llama Juice; May 15th, 2009 at 09:16 PM.

  4. #3724
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    Um nice attempt but he probably wouldnt have that collapsed chin/lip thing goin on that old folk do. If he did, he was one ugly inbred mother fucker (hope its not your grandad)

    Quote:
    Originally Posted by PenGuin1362
    You can model with a million sided faces, actually you can't max crashed after like 30... but the point is, if it's a flat surface it doesn't matter how many faces you have. If you plane on applying smoothing to a face then you want to model in quads, not triangles.


    O RLY? :P

    I do know... im just OCD/hate fat ugly faces (sorry hunter) badum-ttshhhhhh.
    Last edited by Malloy; May 15th, 2009 at 09:17 PM.

  5. #3725
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    Hair shouldbe dark in color, not white, he should have side burns and not a receding hair line, even the youngest face has some creases from muscles and indentations from skin stratching over the skull. Overall it seems very rushed.

  6. #3726
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by PenGuin1362 View Post
    if it's a flat surface it doesn't matter how many faces you have. If you plane on applying smoothing to a face then you want to model in quads, not triangles.

    Quick note about this... if it's got any angles greater than 180 degrees in the poly then it's better to split it where you can.

    What I mean is...



    black is normal flat poly
    Red is where you should cut
    If you don't cut it at red, it could auto triangulate where green is.

  7. #3727

    Re: The Studio Quick-Crit Thread

    it could, it doesn't always, but its a good habit to get into for separating faces like that

  8. #3728
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: The Studio Quick-Crit Thread

    Oh god he looks like he's been in a nuclear blast and his skin's melted.

  9. #3729
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    Looks like a burn victim.

  10. #3730
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    too many 'Oil of Olay' skin tests

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