If you want to make the uvs better, then don't waste so much space with it. As it is now, you've got quite a bit of space that can be occupied, but isn't.
I know i made a couple of mistakes but I'm not going to render this over again since it took a good hour. So what do you guys think?
uhh looks like...um..work on how the water looks, it doesnt look like water D: and water shouldnt act so wavy like that unless its really disturbed, make it abit more calmer, but its good for a first animation
Reminds me of the membrane animation Discovery Channel had when they were broadcasting a show about string theory and membrane theory...
Anyway. I'd go with spartan on this one. Water usually "whitecaps" when it is that high from being disturbed.
It doesnt look organic. It looks like two people are holding a sheet and waving it.
By their smoothness and speed, they look like small waves. This is meant to be filmed from I boat, so I would slow them down a bit, almost like slow motion film used with models in movies. Even then, the waves are too frequent and violent. For stormy water, waves should curve out through a shallow valley then reach sharp windy peaks. The material doesn't look oceany either. Use this for reference in both wave shape and appearance.
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