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Thread: Quick-Crit 2008-2009

  1. #3751
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by =sw=warlord View Post
    post
    EXTERMINATE

    EXTERMINATE

    quick, run for the nearest flight of stairs

  2. #3752
    Senior Member =sw=warlord's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by rossmum View Post
    EXTERMINATE

    EXTERMINATE

    quick, run for the nearest flight of stairs
    On a serious note?....
    Any suggestions to make the textures better or UVwraps?

  3. #3753
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    If you want to make the uvs better, then don't waste so much space with it. As it is now, you've got quite a bit of space that can be occupied, but isn't.

  4. #3754
    A V A L O N TeeKup's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by rossmum View Post
    EXTERMINATE

    EXTERMINATE

    quick, run for the nearest flight of stairs
    It'll just use its thrusters.

  5. #3755
    The Boss cheezdue's Avatar
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    Re: The Studio Quick-Crit Thread

    NEED A DISPENSER HERE

    I know i made a couple of mistakes but I'm not going to render this over again since it took a good hour. So what do you guys think?

  6. #3756
    ._. Spartan094's Avatar
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    Re: The Studio Quick-Crit Thread

    uhh looks like...um..work on how the water looks, it doesnt look like water D: and water shouldnt act so wavy like that unless its really disturbed, make it abit more calmer, but its good for a first animation

  7. #3757
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread

    Reminds me of the membrane animation Discovery Channel had when they were broadcasting a show about string theory and membrane theory...

    Anyway. I'd go with spartan on this one. Water usually "whitecaps" when it is that high from being disturbed.

  8. #3758
    Cancer paladin's Avatar
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    Re: The Studio Quick-Crit Thread

    It doesnt look organic. It looks like two people are holding a sheet and waving it.

  9. #3759
    chilango Con's Avatar
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    Re: The Studio Quick-Crit Thread

    By their smoothness and speed, they look like small waves. This is meant to be filmed from I boat, so I would slow them down a bit, almost like slow motion film used with models in movies. Even then, the waves are too frequent and violent. For stormy water, waves should curve out through a shallow valley then reach sharp windy peaks. The material doesn't look oceany either. Use this for reference in both wave shape and appearance.


  10. #3760
    Senior Member =sw=warlord's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by TeeKup View Post
    It'll just use its anti-grav.
    FTFY
    But yeah anyone got any comments on how i can improve the sphere texture?

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