Yeah, remember that waves are created by winds, so generally they'll have a common movement and a slight drag in the general direction the wind is blowing.
Yeah, remember that waves are created by winds, so generally they'll have a common movement and a slight drag in the general direction the wind is blowing.
Started making this last night.
I went WAY overboard on the scratches. This will be fixed. I also plan to add more to the normal map. Anyway, I made this entire thing from scratch. The model, the highres i used to bake the normal and AO maps, the textures, everything. All I need is a person who can rig well to rig it, then I'll release it to the public (with open source data files... the baked diffuse and multi, and the max file for it so you can animate with it).
Basically, I wanted to make a high res version of the h1 arms, with a few modifications.
No offense, but the scratches look like wood.
I won't judge until I see you fix the scratches... I do like the model though.
I'm thinking of getting rid of the scratches on the colour change so that it doesn't stand out so much... and the scratches themselves. I'll probably use a better brush and not make as many.
The black looks like a bit like a wetsuit made of packing foam to be honest
Oh, and just another random thought... the forearm seems short... but that could just be me.
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