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Thread: Open Sauce Ideas thread

  1. #21

    Re: Open Sauce Ideas thread

    Just throwing this out there, but how difficult would tweaking the recoil system be? Like, say, something similar to Counter Strike where the recoil goes up and up, hits a limit, and then comes back down into place?

    Also: Max Payne, not Mac Payne on OP
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  2. #22
    Is bad, really bad SMASH's Avatar
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    Re: Open Sauce Ideas thread

    graphical upgrades like normal mapping would be awesome
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  3. #23
    and Masterz1337 too! Advancebo's Avatar
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    Re: Open Sauce Ideas thread

    And an easier to use shader setup.
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  4. #24
    Senior Member Vicky's Avatar
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    Re: Open Sauce Ideas thread

    Put the good things from h2v in it (if any) so we can just dump it in the trash...
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  5. #25
    i haz moar light grn barz
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by t3h m00kz View Post
    Just throwing this out there, but how difficult would tweaking the recoil system be? Like, say, something similar to Counter Strike where the recoil goes up and up, hits a limit, and then comes back down into place?

    Also: Max Payne, not Mac Payne on OP
    I support this post. It's something that doesn't sound too hard to implement but would make the difference of the game.. that sounded weird.

    If you've noticed the recoil goes in the shape of a T, I think if we could do that it would be awesum.
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  6. #26
    am I an oldfag yet? Heathen's Avatar
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    Re: Open Sauce Ideas thread

    a T?
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  7. #27
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Ideas thread

    Just updated the OP. Either keep the ideas coming or give a +1 to ideas you like on the OP. this would be great so we can prioritize. (can't prioritize the impossible however I don't know what is/isn't unless Korn posts etc)
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  8. #28
    and Masterz1337 too! Advancebo's Avatar
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    Re: Open Sauce Ideas thread

    Recorded animations
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  9. #29
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by SMASH View Post
    graphical upgrades like normal mapping would be awesome
    Pretty much this.

    Shader Environments with working functions of shader model tags (like multipurpose maps)

    Enable the function in the shader environment tag "bumped radiosity"
    (supposed to baked the normals into the texture, currently does nothing"

    Getting the lunge to work

    Physics upgrades

    Enable the "weapon ready" animation in a biped animation tag. (currently does nothing when applied)

    thats all i can really think of right now

    Quote Originally Posted by Advancebo View Post
    Recorded animations
    The code for moving the vehicle when making recorded animations has been completely removed
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  10. #30
    I was like Um. Delta4907's Avatar
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    Re: Open Sauce Ideas thread

    Prone MAY be possible already, because I had an idea on how to do it, and I think Me [KS] came up with a script for it to work, although I never really got to it. Anyways, you would animate the positions in 3ds, probably about 4+ animations (not entirely sure), then give them each a prefix of prone, like the "alert" animations already in the cyborg.model_animations. Then, after added to to the original animation tag, a script would be used so that pressing Q (or whatever your flashlight would be) would make the player go into the "prone" mode. This already works for going into "alert" mode, because I've tested it ingame, and I could use all, but limited to, the animations with the alert prefix. I have some pics of me getting this ingame sort of, but it's nowhere near completion. The only problem I've seen is that this does not sync, because when I tested going into "alert" mode, the other player saw me running, but warping back a bit so it would keep up with my position. However, I may have an alternate solution on how to get this to sync on everyones computer.
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