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Thread: Open Sauce Ideas thread

  1. #51
    and Masterz1337 too! Advancebo's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by HDoan View Post
    Couldn't you make a seat with a built in gunner, and the gunner is set to be invisible?
    That wont work for MP.
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  2. #52
    Free Kantanomo English Mobster's Avatar
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    Re: Open Sauce Ideas thread

    Ooh! Rippable turrets like in H3!

    A "bullet_time" command, which modifies speed for everything BUT the player (ex. "bullet_time 0.25" would make everything move super slowly around the player, "bullet_time 0" would freeze everything BUT the player, "bullet_time 2" would make everything go twice as fast.

    Also, a "player_speed" command. Unlike bullet_time, this would increase/decrease the speed of the player, without slowing anything else down.

    These two could be used together for a "Mythic" run through a SP campaign, with "bullet_time 2" to speed everything up and "player_speed .5" to slow down the player, making everything MUCH harder.
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  3. #53
    おはようございます klange's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by Advancebo View Post
    Its a shader attached to when you press crouch or shift. And it makes the vehicle clear. Like what the Tachikomas do on Hugeass.
    First off, that's just not the same; second, I was referring to increasing my max seat count.
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  4. #54
    Senior Member Hunter's Avatar
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    Re: Open Sauce Ideas thread

    Slow Mo? Which syncs? So EVERYTHING/Everything apart from the player moves at a set speed, so you could run around a rocket or bullets ect... Like English Mobster said.
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  5. #55
    おはようございます klange's Avatar
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    Re: Open Sauce Ideas thread

    This may seem fairly pointless, but can we get a (printf formatString [object [object [object ...]]]) function for scripting? Particularly for easy debugging in-game.
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  6. #56
    Project Sapphire Modder Rhydgaled's Avatar
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    Re: Open Sauce Ideas thread

    Post moved to later page, I've added an extra idea too.
    Last edited by Rhydgaled; June 6th, 2009 at 06:10 AM. Reason: I decided to move my post and add new ideas
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  7. #57
    Taiko Drums = Win
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    Re: Open Sauce Ideas thread

    There is a way to do lunging, and it's been done, but over MP its incredibly laggy.
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  8. #58
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    Re: Open Sauce Ideas thread

    Change Spawning system.
    Being able to change it to that of another gametype's.
    like CTF, Team slayer or maybe Co-op (where allies respawn near each other)
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  9. #59
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: Open Sauce Ideas thread

    +1 for increased playercount

    Preformance optimizations

    Support for decals on 8000 series GFX cards

    Wider range of visual settings

    visual settings saved in a cfg file in a similar way as oblivion, or crysis

    Animated reticules

    Better netcode (bullet syncing)

    AI stationary turrets (like the ones on snowbound)

    Multiple map formats (able to use simple map formats, like quake 1 or quake 2 since they all use bsp map styles)

    HL2 map support :3

    Shader Module 3.0 support/emulation

    Sandbox game mode (like gmod, but in halo)

    Support for lua scripts and gametypes (like gmod, again, lol)

    Support with gmod addons (if the above are allowed, or with a special converter)

    Full RTR shadows, Dynamic lighting (both soft, and hard lights, chosen by user preference, or the map itself)

    External Rcon app for controlling and monitoring the server and chat without having to enter the game.

    use IRC chat system ingame, allowing the above to be possible, or atleast easier.

    Customizable armor

    Custom player models (like ut3 and ut2k4)
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  10. #60
    am I an oldfag yet? Heathen's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by Pyong Kawaguchi View Post
    +1 for increased playercount

    Preformance optimizations

    Support for decals on 8000 series GFX cards

    Wider range of visual settings

    visual settings saved in a cfg file in a similar way as oblivion, or crysis

    Animated reticules

    Better netcode (bullet syncing)

    AI stationary turrets (like the ones on snowbound)

    Multiple map formats (able to use simple map formats, like quake 1 or quake 2 since they all use bsp map styles)

    HL2 map support :3

    Shader Module 3.0 support/emulation

    Sandbox game mode (like gmod, but in halo)

    Support for lua scripts and gametypes (like gmod, again, lol)

    Support with gmod addons (if the above are allowed, or with a special converter)

    Full RTR shadows, Dynamic lighting (both soft, and hard lights, chosen by user preference, or the map itself)

    External Rcon app for controlling and monitoring the server and chat without having to enter the game.

    use IRC chat system ingame, allowing the above to be possible, or atleast easier.

    Customizable armor

    Custom player models (like ut3 and ut2k4)
    lots of that is impossible afaik
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