That's what I thought too, but if you look at the sillohette of the reference image there... the stomach area is really flat, I'll toss up wires later, (he's in the smoothed camera view thing right now in Maya, so wires are funny lookin.... and I gotta get ready for class... soooo yar)
Someone asked me for a shot of the backside of him.... and so I have one... so... here it is.
The edge of the shell (part where the green/red meets the white rim) will have a harder edge to it, no worries there.
E: he's not as flat as he looks in the first image. The stomach is pretty flat, but the overall shape isn't
and for that wire..
I haven't bothered with making any geometry for deformation in the arms or knees, I know about that stuff, don't really care about it 'cause I don't plan on rigging him really. If I wanna rig him later I'll put the geometry in.
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