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Thread: What is UT3 capable of?

  1. #11
    Senior Member SonicXtreme's Avatar
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    Re: What is UT3 capable of?

    Inferno , i would seriously like to help with what ever you have planned please PM meh
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  2. #12
    Senior Member Malloy's Avatar
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    Re: What is UT3 capable of?

    Quote Originally Posted by Inferno View Post
    Thanks man. Hopefully this project will work out and we will be playing the same old game with a better net game and shader engine some day.

    So you're gonna try and port the whole of CE to the UT3 engine so there are more possibilities?...

    Seems like a good idea but legally using Microsoft's content is such a bad idea.
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  3. #13
    Senior Member =sw=warlord's Avatar
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    Re: What is UT3 capable of?

    Quote Originally Posted by Malloy View Post
    So you're gonna try and port the whole of CE to the UT3 engine so there are more possibilities?...

    Seems like a good idea but legally using Microsoft's content is such a bad idea.
    Microsoft published a thing a while back about using assets from their games in mods and machinimas as long as it is being done for free.
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  4. #14
    Untruely Bannable~ Inferno's Avatar
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    Re: What is UT3 capable of?

    Quote Originally Posted by =sw=warlord View Post
    Microsoft published a thing a while back about using assets from their games in mods and machinimas as long as it is being done for free.
    Damn them! They have thwarted my evil plan to sell ripped material on the internets!

    Yes. A exact and authentic port of halo combat evolved to a engine that doesn't have a shitty net code.
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  5. #15
    Senior Member Rentafence's Avatar
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    Re: What is UT3 capable of?

    It'll never be the same. Remember what I told you last time? Some guys feel a bit more responsive than others.
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  6. #16

    Re: What is UT3 capable of?

    There's still lag in the shots of the original UT3 weapons, IE you have to lead. However there have been mods titled "ZeroPing" which basically does what it sounds like it does... you shoot somebody and there's lag before they die rather than there being lag in your shot.

    Seriously though, modding UT is a world of difference between Halo CE. Halo CE's got this structure of variables that you just swap out, and UT actually uses programming language. I'd say brush up on it a little bit and try some simple things like modifying firing rates and making a few mutators and working your way up from there.

    http://udn.epicgames.com/Three/Unrea...Reference.html

    Quote Originally Posted by =sw=warlord View Post
    Microsoft published a thing a while back about using assets from their games in mods and machinimas as long as it is being done for free.
    Can I get some sauce on that? I'd like to read more, HEH
    Last edited by t3h m00kz; June 14th, 2009 at 03:15 PM.
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  7. #17
    Senior Member =sw=warlord's Avatar
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    Re: What is UT3 capable of?

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  8. #18

    Re: What is UT3 capable of?

    ahhh, that.

    I remember that...

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.
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  9. #19
    Untruely Bannable~ Inferno's Avatar
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    Re: What is UT3 capable of?

    My friend said it was basically java script.
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  10. #20

    Re: What is UT3 capable of?

    I hear it's more C\C++, but don't take it from me. I'm a programming tard.
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