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Thread: Quick-Crit 2008-2009

  1. #3981
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by ICEE View Post
    At this rate the whole biped will be far to high poly to put in game
    stop modeling for halo ce, it's inferior.

  2. #3982
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by SnaFuBAR View Post
    stop modeling for halo ce, it's inferior.
    This, but if he was, all he would have to do is take his high poly mesh into Zbrush and use its retopo tool to make a low poly version.

  3. #3983
    Senior Member teh lag's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by ICEE View Post
    At this rate the whole biped will be far to high poly to put in game
    Indeed. I plan on downresing it for CE use, but right now I'm not constraining myself (or rather, I'm only constrained by my ability).

    Quote Originally Posted by Hunter View Post
    Ive got some crit for you. MAKE THE REST OF THE BODY, PUT IN-GAME, AND RELEASE! Okay

    Seriously though, looks amazing. How many triangles is it? And what references did you use?
    Already said the tri count. My primary ref for the helmet was this, along with H3 ODST screenshots and other pics from the B.net concept art page. The Art of Halo 3 helped too.

  4. #3984

    Re: The Studio Quick-Crit Thread

    Hey lag, have I ever told you that Project Shockwave needs you?

  5. #3985
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread



    wooooo

    'was bored during lecture.

  6. #3986
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread

    3D Fractals(ish). Cool.

  7. #3987
    Teh_kid kid908's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Disaster View Post
    This, but if he was, all he would have to do is take his high poly mesh into Zbrush and use its retopo tool to make a low poly version.
    or just use the 3ds max optimizing tool

  8. #3988
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by kid908 View Post
    or just use the 3ds max optimizing tool
    If you have ever used it before then you would know that it screws most models up pretty badly and doesn't optimize properly.

  9. #3989
    Joshflighter
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Disaster View Post
    If you have ever used it before then you would know that it screws most models up pretty badly and doesn't optimize properly.

    No. It doesn't screw it up. It turns it into some low poly crap model that you didn't make. If it screwed it up, it would just look ugly, but this does a worse job then that. Lol.

  10. #3990
    ._. Spartan094's Avatar
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    Re: The Studio Quick-Crit Thread




    Wut limits.
    Ill get unarmed animations later to show the full spartan. How does it look?

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