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Thread: animations won't export

  1. #1
    Junior Member
    Join Date
    Jun 2009
    Posts
    3

    Angry animations won't export

    well my friend was helping me today and we experienced some problems with tool the title has the name please help us
    error : ### B-driver unarmed idle.JMA
    ### CT-driver unarmed idle.JMA
    ### G-driver.JMA
    ### G-driver unarmed idle.JMA
    ### GT-gunner fixed idle.JMA
    ### GT-gunner unarmed idle.JMA
    ### P-riderLF rifle idle.JMA
    ### W-driver unarmed idle.JMA
    ### W-gunner fixed idle.JMA
    ### W-passenger missile idle.JMA
    ### W-passenger pistol idle.JMA
    ### W-passenger rifle idle.JMA
    ### alert rifle move-front.JMA
    ### alert unarmed idle%1.JMA
    ### alert unarmed idle%2.JMA
    ### alert unarmed idle%3.JMA
    ### alert unarmed move-front.JMA
    ### crouch missile idle.JMA
    ### crouch missile move-back.JMA
    ### crouch missile move-front.JMA
    ### crouch missile move-left.JMA
    ### crouch missile move-right.JMA
    ### crouch pistol idle.JMA
    ### crouch pistol move-back.JMA
    ### crouch pistol move-front.JMA
    ### crouch pistol move-left.JMA
    ### crouch pistol move-right.JMA
    ### crouch rifle airborne.JMA
    ### crouch rifle idle.JMA
    ### crouch rifle land-hard.JMA
    ### crouch rifle land-soft.JMA
    ### crouch rifle move-back.JMA
    ### crouch rifle move-front.JMA
    ### crouch rifle move-left.JMA
    ### crouch rifle move-right.JMA
    ### crouch unarmed idle.JMA
    ### crouch unarmed move-back.JMA
    ### crouch unarmed move-front.JMA
    ### crouch unarmed move-left.JMA
    ### crouch unarmed move-right.JMA
    ### h-kill back gut.JMA
    ### h-kill front gut.JMA
    ### h-kill front head.JMA
    ### h-kill left gut.JMA
    ### h-kill left head.JMA
    ### h-kill right gut.JMA
    ### h-kill right head.JMA
    ### s-kill back gut.JMA
    ### s-kill front chest.JMA
    ### s-kill front gut.JMA
    ### s-kill left gut.JMA
    ### s-kill right gut.JMA
    ### scorpion-driver unarmed idle.JMA
    ### scorpionLF rifle idle.JMA
    ### stand airborne-dead.JMA
    ### stand landing-dead.JMA
    ### stand missile airborne.JMA
    ### stand missile fire-1.JMA
    ### stand missile idle.JMA
    ### stand missile land-hard.JMA
    ### stand missile land-soft.JMA
    ### stand missile move-back.JMA
    ### stand missile move-front.JMA
    ### stand missile move-left.JMA
    ### stand missile move-right.JMA
    ### stand missile reload.JMA
    ### stand missile stunned-front.JMA
    ### stand pistol airborne.JMA
    ### stand pistol idle.JMA
    ### stand pistol land-hard.JMA
    ### stand pistol land-soft.JMA
    ### stand pistol move-back.JMA
    ### stand pistol move-front.JMA
    ### stand pistol move-left.JMA
    ### stand pistol move-right.JMA
    ### stand pistol stunned-front.JMA
    ### stand rifle airborne.JMA
    ### stand rifle idle.JMA
    ### stand rifle land-hard.JMA
    ### stand rifle land-soft.JMA
    ### stand rifle move-back.JMA
    ### stand rifle move-front.JMA
    ### stand rifle move-left.JMA
    ### stand rifle move-right.JMA
    ### stand rifle stunned-back.JMA
    ### stand rifle stunned-front.JMA
    ### stand rifle stunned-left.JMA
    ### stand rifle stunned-right.JMA
    ### stand rifle throw-grenade.JMA
    ### stand unarmed airborne.JMA
    ### stand unarmed move-back.JMA
    ### stand unarmed move-front.JMA
    ### stand unarmed move-left.JMA
    ### stand unarmed move-right.JMA
    ### zW-passenger cannon idle.JMA
    ### zW-passenger flame idle.JMA
    ### zcrouch cannon airborne.JMA
    ### zcrouch cannon idle.JMA
    ### zcrouch cannon land-hard.JMA
    ### zcrouch cannon land-soft.JMA
    ### zcrouch cannon move-back.JMA
    ### zcrouch cannon move-front.JMA
    ### zcrouch cannon move-left.JMA
    ### zcrouch cannon move-right.JMA
    ### zcrouch flame idle.JMA
    ### zcrouch flame land-hard.JMA
    ### zcrouch flame land-soft.JMA
    ### zcrouch flame move-back.JMA
    ### zcrouch flame move-front.JMA
    ### zcrouch flame move-left.JMA
    ### zcrouch flame move-right.JMA
    ### zscorpionLF flame idle.JMA
    ### zstand cannon airborne.JMA
    ### zstand cannon idle.JMA
    ### zstand cannon land-hard.JMA
    ### zstand cannon land-soft.JMA
    ### zstand cannon move-back.JMA
    ### zstand cannon move-front.JMA
    ### zstand cannon move-left.JMA
    ### zstand cannon move-right.JMA
    ### zstand cannon throw-grenade.JMA
    ### zstand flame airborne.JMA
    ### zstand flame idle.JMA
    ### zstand flame land-hard.JMA
    ### zstand flame land-soft.JMA
    ### zstand flame move-back.JMA
    ### zstand flame move-front.JMA
    ### zstand flame move-left.JMA
    ### zstand flame move-right.JMA
    ### zstand flame throw-grenade.JMA
    ### B-driver enter.JMM
    ### B-driver exit.JMM
    ### CT-driver exit.JMM
    ### G-driver enter.JMM
    ### G-driver exit.JMM
    ### GT-gunner enter.JMM
    ### GT-gunner exit.JMM
    ### P-riderLF enter.JMM
    ### P-riderLF exit.JMM
    ### P-riderRF enter.JMM
    ### P-riderRF exit.JMM
    ### W-driver enter.JMM
    ### W-driver exit.JMM
    ### W-gunner enter.JMM
    ### W-gunner exit.JMM
    ### W-passenger enter.JMM
    ### W-passenger exit.JMM
    ### scorpion-driver enter.JMM
    ### scorpion-driver exit.JMM
    ### scorpionLF enter.JMM
    ### scorpionLF exit.JMM
    ### alert unarmed turn-left.JMT
    ### alert unarmed turn-right.JMT
    ### crouch missile turn-left.JMT
    ### crouch missile turn-right.JMT
    ### crouch pistol turn-left.JMT
    ### crouch pistol turn-right.JMT
    ### crouch rifle turn-left.JMT
    ### crouch rifle turn-right.JMT
    ### crouch unarmed turn-left.JMT
    ### crouch unarmed turn-right.JMT
    ### stand missile turn-left.JMT
    ### stand missile turn-right.JMT
    ### stand pistol turn-left.JMT
    ### stand pistol turn-right.JMT
    ### stand rifle turn-left.JMT
    ### stand rifle turn-right.JMT
    ### zcrouch cannon turn-left.JMT
    ### zcrouch cannon turn-right.JMT
    ### zcrouch flame turn-left.JMT
    ### zcrouch flame turn-right.JMT
    ### zstand cannon turn-left.JMT
    ### zstand cannon turn-right.JMT
    ### zstand flame turn-left.JMT
    ### zstand flame turn-right.JMT
    ### G-driver acc-front-back.JMO
    ### G-driver acc-left-right.JMO
    ### G-driver acc-up-down.JMO
    ### GT-gunner acc-front-back.JMO
    ### GT-gunner acc-left-right.JMO
    ### GT-gunner acc-up-down.JMO
    ### W-driver acc-front-back.JMO
    ### W-driver acc-left-right.JMO
    ### W-driver acc-up-down.JMO
    ### W-driver unarmed aim-still.JMO
    ### W-gunner acc-front-back.JMO
    ### W-gunner acc-left-right.JMO
    ### W-gunner acc-up-down.JMO
    ### W-gunner fixed aim-still.JMO
    ### W-passenger acc-front-back.JMO
    ### W-passenger acc-left-right.JMO
    ### W-passenger acc-up-down.JMO
    ### W-passenger missile aim-still.JMO
    ### W-passenger pistol aim-still.JMO
    ### W-passenger rifle aim-still.JMO
    ### alert rifle aim-move.JMO
    ### alert unarmed aim-still.JMO
    ### crouch missile aim-move.JMO
    ### crouch missile aim-still.JMO
    ### crouch pistol aim-still.JMO
    ### crouch rifle aim-move.JMO
    ### crouch rifle aim-still.JMO
    ### s-ping front gut%0.JMO
    ### s-ping front gut%1.JMO
    ### s-ping front gut%2.JMO
    ### scorpionLF acc-front-back.JMO
    ### scorpionLF acc-left-right.JMO
    ### scorpionLF acc-up-down.JMO
    ### scorpionLF rifle aim-still.JMO
    ### stand look.JMO
    ### stand missile aim-move.JMO
    ### stand missile aim-still.JMO
    ### stand missile rl fire-1.JMO
    ### stand pistol aim-move.JMO
    ### stand pistol aim-still.JMO
    ### stand pistol hp fire-1.JMO
    ### stand push.JMO
    ### stand rifle aim-move.JMO
    ### stand rifle aim-still.JMO
    ### stand rifle ar fire-1.JMO
    ### stand rifle ar fire-2.JMO
    ### stand rifle sg chamber-1.JMO
    ### stand rifle sg fire-1.JMO
    ### zW-passenger cannon aim-still.JMO
    ### zW-passenger flame aim-still.JMO
    ### zcrouch cannon aim-move.JMO
    ### zcrouch cannon aim-still.JMO
    ### zcrouch flame aim-move.JMO
    ### zcrouch flame aim-still.JMO
    ### zcrouch flame airborne.JMO
    ### zscorpionLF flame aim-still.JMO
    ### zstand cannon aim-move.JMO
    ### zstand cannon aim-still.JMO
    ### zstand flame aim-move.JMO
    ### zstand flame aim-still.JMO
    ### stand missile rl melee.JMR
    ### stand missile rl reload-1.JMR
    ### stand pistol b melee.JMR
    ### stand pistol hp melee.JMR
    ### stand pistol hp reload-1.JMR
    ### stand pistol ne melee.JMR
    ### stand pistol ne reload-1.JMR
    ### stand pistol pp melee.JMR
    ### stand rifle ar melee.JMR
    ### stand rifle ar reload-1.JMR
    ### stand rifle f melee.JMR
    ### stand rifle melee.JMR
    ### stand rifle pr melee.JMR
    ### stand rifle ready.JMR
    ### stand rifle sg melee.JMR
    ### stand rifle sg reload-1.JMR
    ### stand rifle sr melee.JMR
    ### stand rifle sr reload-1.JMR
    ### zstand cannon melee.JMR
    ### zstand flame melee.JMR
    the animation 'stand missile rl melee' must be an overlay.
    the animation 'stand pistol b melee' must be an overlay.
    the animation 'stand pistol hp melee' must be an overlay.
    the animation 'stand pistol ne melee' must be an overlay.
    the animation 'stand pistol pp melee' must be an overlay.
    the animation 'stand rifle ar melee' must be an overlay.
    the animation 'stand rifle f melee' must be an overlay.
    the animation 'stand rifle melee' must be an overlay.
    the animation 'stand rifle pr melee' must be an overlay.
    the animation 'stand rifle sg melee' must be an overlay.
    the animation 'stand rifle sr melee' must be an overlay.
    the animation 'zcrouch flame airborne' can't be an overlay.
    the animation 'zstand cannon melee' must be an overlay.
    the animation 'zstand flame melee' must be an overlay.

    not all animations were using the same node graph! import failed.
    ask jason to push you around in a wheelchair if you need it.

    model animation compression saved 0 bytes
    Couldn't read map file './toolbeta.map'
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  2. #2
    a bit of the old in-out Roostervier's Avatar
    Join Date
    Jan 2007
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    3,379

    Re: animations won't export

    That means one or more of the animations has one or more node(s) missing or hidden. They all must have the same nodes unhidden/ in existence.
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  3. #3
    Junior Member
    Join Date
    Jun 2009
    Posts
    3

    Re: animations won't export

    wait do they all have to be .jma files?
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  4. #4
    Senior Member Hunter's Avatar
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    Jan 2007
    Location
    Stoke, UK
    Posts
    2,968

    Re: animations won't export

    Next time put a large list like that between code tags so I dont have to scroll a mile down the page.
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  5. #5
    a bit of the old in-out Roostervier's Avatar
    Join Date
    Jan 2007
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    3,379

    Re: animations won't export

    No, they shouldn't all be .jma files.
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  6. #6
    Senior Member KiLLa's Avatar
    Join Date
    Sep 2006
    Posts
    213

    Re: animations won't export

    Why aren't your melee anims overlays?
    And yea, you positive you didn't hide, or delete any nodes at all while animating each one?
    You'd have to recomplile everyone making sure that they're ALL using the same exact node structure, otherwise the node checksum will not match, and it will not compile them..
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