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Thread: [WIP] 1st Map Attempt!

  1. #41
    got dam forumers.... SnaFuBAR's Avatar
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    Re: [WIP] 1st Map Attempt!

    iirc, standard ceilings are 8 feet, not 7, just an fyi.
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  2. #42
    3D Modelist nick3d's Avatar
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    Re: [WIP] 1st Map Attempt!

    Quote Originally Posted by paladin View Post
    the cylindrical part of the roof would not look like that.

    and for being 3 stories, the house looks very short... is there 16" between floors? or are all your ceilings 7' A house that size would undoubtedly have 12' -16' ceilings in the great room and foyer.
    Im not sure how high the building is, as for i dont use measurements in maya, just use pure instinct, should i make the rooms taller.? I dont think they should be though, because it is meant to be a really big house
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  3. #43
    Cancer paladin's Avatar
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    Re: [WIP] 1st Map Attempt!

    Quote Originally Posted by SnaFuBAR View Post
    iirc, standard ceilings are 8 feet, not 7, just an fyi.
    Now, but if you look at houses (ramblers mainly) constructed 1960-180 the ceilings are only 7' -7'6" in bedrooms. In my old house, my brother would smack his head on the door header and hes only 6'4".
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  4. #44
    3D Modelist nick3d's Avatar
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    Re: [WIP] 1st Map Attempt!

    Right, everytime i try rendering, with shadows i get this error,
    but when i do it with just 1 lighting i dont get no errors what so ever, any more and i get this 1 annoying error, could you help me out please?
    Last edited by nick3d; June 18th, 2009 at 08:57 AM.
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  5. #45
    3D Modelist nick3d's Avatar
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    Re: [WIP] 1st Map Attempt!

    Update...
    E: and who ever told me to use gif files are wrong, have you seen the shitty quality :@

    Sorry about the dodgy render, its my only option as for i can use the ready set up renderer, because iv put a light in, the 1s which are causing problems are in a layer, with the visibility turned off
    Ground floor


    1st floor

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  6. #46
    Hmmm... MetKiller Joe's Avatar
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    Re: [WIP] 1st Map Attempt!

    I'm sorry, but there isn't much to criticize. As people have said, the details are scattered.

    I mean kudos for the architecture, but there isn't much there. For example, the windows are simply holes, no frames or blinds.

    Also, please.

    In all honesty, it doesn't seem like this is going anywhere in particular. I'd try something else. Maybe the interior of a spaceship? Or something else. With what you've got, there isn't much to work with (not much has happened, so I'm guessing you haven't thought of things to add). And if this isn't sparking the creative juices then try something else.
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  7. #47
    3D Modelist nick3d's Avatar
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    Re: [WIP] 1st Map Attempt!

    I havent got 3ds max so i cant do that clay render, unless it can be done on maya...

    ermm yeah i thought id just show the inside of the building, havent done much on it lately, havent had the time with exams, and then aload of shit kicked off between me and my ex, you know what girls can be like sometimes too win you back...
    Threatening shes pregnant when she isnt and then a week later as soon as she gets another boyfriend, she claims she had a miscarriage, a load of bollox tbh isnt it.
    I did do a bit on it last night, did a bit of the landscaping, not going to update for a while, not untill there is major progress.
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  8. #48
    Senior Member Saggy's Avatar
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    Re: [WIP] 1st Map Attempt!

    Quote Originally Posted by nick3d View Post
    I havent got 3ds max so i cant do that clay render, unless it can be done on maya...
    Clay Render using Maya
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  9. #49
    3D Modelist nick3d's Avatar
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    Re: [WIP] 1st Map Attempt!

    Thanks mate, ill have a look at it tomorrow
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