It was a bitch doing the permutations, i messed up on them quite abit. If you move one bone outa place tool just does not like it. The only time consuming parts were the shaders and bitmaps for compling. The conversion thing was about 30 minutes. I converted the rigged h3 spartan in the 3d models section that was released in 07. The bones wouldnt go in ce so i renamed each one, saved the weights, imported halo 1's bones, then i added the bones and loaded the weights (if you mess up just one thing when converting, the rig is screwed up) So yea it took awhile to get it down.
I might start a backpack biped but who knows, nobody might use it.
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