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Thread: [GALLERY] Saggy's Stuff

  1. #31
    Joshflighter
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    Re: [GALLERY] Saggy's Stuff

    Quote Originally Posted by Saggy View Post
    By "directing eye movement", do you mean something along the lines of creating a focal point, so the viewer's eyes are automatically brought to where the artist intend them to look?
    Its about making the intended viewers eyes to follow the cover in mostly a certain directional flow. This allows the user to see all the content but also not think its cluttered. Some people use patterns or other such forms of art to do this. At Least this is my opinion, and that's what I learned from art class. :P
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  2. #32
    Senior Member Saggy's Avatar
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    Re: [GALLERY] Saggy's Stuff

    Started working on some cliffs:





    Right now, all that right there is 334 polys/692 tris which isn't too bad. I have a lot too fix though. I can see lots of places where I need to make some cuts and fix up some verts/edges.

    Also note that this is my first real attempt at trying to achieve decent looking cliffs.

    E: Added some more cliffage:



    Up to 507 polys/1050 tris now. Definitely want to cut that down...
    Last edited by Saggy; June 22nd, 2009 at 10:00 PM.
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  3. #33
    and Masterz1337 too! Advancebo's Avatar
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    Re: [GALLERY] Saggy's Stuff

    Looks good.
    Wireframe?
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  4. #34
    got dam forumers.... SnaFuBAR's Avatar
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    Re: [GALLERY] Saggy's Stuff

    Too jagged, it looks like crumpled paper.
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  5. #35
    Meep, Meep FluffyDucky™'s Avatar
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    Re: [GALLERY] Saggy's Stuff

    Won't it look different smoothed tho? Or is it like that? D:
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  6. #36
    a bit of the old in-out Roostervier's Avatar
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    Re: [GALLERY] Saggy's Stuff

    Give it more detail in the shape. You don't have to make it look like pure noise, give it some large features.
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  7. #37
    Senior Member =sw=warlord's Avatar
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    Re: [GALLERY] Saggy's Stuff

    Quote Originally Posted by SnaFuBAR View Post
    Too jagged, it looks like crumpled paper.
    Different rock type?
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  8. #38
    a bit of the old in-out Roostervier's Avatar
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    Re: [GALLERY] Saggy's Stuff

    No rock looks like the cliffs he made. Point is they need more shape and less of the fractal noise.
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  9. #39
    Senior Member Saggy's Avatar
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    Re: [GALLERY] Saggy's Stuff

    Quote Originally Posted by SnaFuBAR View Post
    Too jagged, it looks like crumpled paper.
    I guess I should have waited to do the render once I finished making the cuts in the mesh to acutally give it some actual shape.

    Quote Originally Posted by FluffyDuck™
    Won't it look different smoothed tho? Or is it like that? D:
    Sadly, it is smoothed

    Quote Originally Posted by flyinrooster
    Give it more detail in the shape. You don't have to make it look like pure noise, give it some large features.
    Definately.

    Also, I just felt like putting a quick texture on it, just to see what it would look like. I smoothed out the roughness of the cliffs as well.





    MC in there to show scale.
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  10. #40
    Senior Member =sw=warlord's Avatar
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    Re: [GALLERY] Saggy's Stuff

    Quote Originally Posted by flyinrooster View Post
    No rock looks like the cliffs he made. Point is they need more shape and less of the fractal noise.
    I've seen chalk cliffs in cornwall look rather simular before so i don't know about that...
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