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Thread: Cerebrum Halo CE Game Tracking

  1. #101
    おはようございます klange's Avatar
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    Re: [WIP/Service] Cerebrum CE

    Honestly, at the rate things are going, we should use OS's version-changer to make all of this exclusive to "1.09". A sort of "Community Revision".
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  2. #102
    Joshflighter
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    Re: [WIP/Service] Cerebrum CE

    This sounds awesome!

    -edited because I don't want to start anything.
    Last edited by Joshflighter; June 24th, 2009 at 07:37 PM.
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  3. #103

    Re: [WIP/Service] Cerebrum CE

    Quote Originally Posted by SnaFuBAR View Post
    Masters, not blocking cheaters who will taint people's K/D ratio completely defeats the purpose of stats tracking. Any argument against mandatory banlists is completely invalidated by this fact.

    End of.

    ^


    also, the OS 1.09 idea is win.
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  4. #104
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: [WIP/Service] Cerebrum CE

    I'm not too fond of the idea of yet ANOTHER Halo version specifically meant to break up the userbase even further.
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  5. #105
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: [WIP/Service] Cerebrum CE

    To be honest, I would be afraid of a 1.09 version, especially without any autoupdate that would distribute it.

    That being said, I am curious if there would be any way to somehow get servers to display two version numbers to Gamespy. I'm saying this because we can probably create a custom main menu which would change the version number when viewing a page, then you can click "Get List" and all 1.09 servers (tracking) would appear. Leaving that screen will revert to 1.08, and you'd get the full list, including those "1.09" servers. It would pretty much be a filter. Either that, or if there was a way to get Halo's browser to display servers from both 1.08 and 1.09.
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  6. #106

    Re: [WIP/Service] Cerebrum CE

    I can volunteer a server for testing or whatever, other than that I can't really help out much.
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  7. #107
    おはようございます klange's Avatar
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    Re: [WIP/Service] Cerebrum CE

    I'm thinking we just need some way for Synapse-equipped servers to identify themselves as such and a custom menu that can display this information.
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  8. #108
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: [WIP/Service] Cerebrum CE

    Make it so whenever sv_name is called to change the server name, it forces [SYNAPSE] as the first word.
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  9. #109
    おはようございます klange's Avatar
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    Re: [WIP/Service] Cerebrum CE

    Quote Originally Posted by p0lar_bear View Post
    Make it so whenever sv_name is called to change the server name, it forces [SYNAPSE] as the first word.
    That takes a lot of characters out of possible name lengths, unless we can filter it back out with some hacked scripting or something on a custom ui.map...

    Random question, still related: what does the halo icon mean in the server list? *asks google*
    e: I'm wondering if, through a ton of hacking, we can replace that value with whether the server has Synapse. Then it can be filtered, and we can replace that icon with a small version of the Synapse logo (ie, at this point, probably the Mendicant Bias red AI logo)
    Last edited by klange; June 25th, 2009 at 11:17 AM.
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  10. #110
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    Re: [WIP/Service] Cerebrum CE

    Quote Originally Posted by AdmiralBacon View Post
    That takes a lot of characters out of possible name lengths, unless we can filter it back out with some hacked scripting or something on a custom ui.map...

    Random question, still related: what does the halo icon mean in the server list? *asks google*
    The little Halo means that the game currently running on the server is using a Classic gametype. Afaik the bitmap is built into map, just like every other bitmap. You would need to distribute a special ui.map to do it.

    And server names can get p long, I don't see an issue. Most scrub admins like to add a million exclamation points or spaces to the name to get their server at the top of the list (who the hell sorts by name anyway?), so what's 10 characters?
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