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Thread: [WIP] Halo Pistol SWEP

  1. #11
    Gar TVTyrant's Avatar
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    Re: [WIP] Halo Pistol SWEP

    Do a CS:S version too. I'd love you forever
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  2. #12
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: [WIP] Halo Pistol SWEP

    Quote Originally Posted by TVTyrant View Post
    Do a CS:S version too. I'd love you forever
    You forget the part where CS:S is a horrible game and I wouldn't waste my time with it.
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  3. #13
    a bit of the old in-out Roostervier's Avatar
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    Re: Need someone who knows how to make models

    Quote Originally Posted by p0lar_bear View Post
    Yeah, it's Max 8.

    Where do I do that?
    In the skin modifier, scroll down. Advanced Parameters -> Bone Affect Limit: 2.
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  4. #14
    Gar TVTyrant's Avatar
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    Re: [WIP] Halo Pistol SWEP

    Quote Originally Posted by p0lar_bear View Post
    You forget the part where CS:S is a horrible game and I wouldn't waste my time with it.
    :'( Your making me hurt bad inside Polar. Real bad.
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  5. #15
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: [WIP] Halo Pistol SWEP

    Quote Originally Posted by p0lar_bear View Post
    You forget the part where CS:S is a horrible game and I wouldn't waste my time with it.
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  6. #16
    ... Wut yew lookin at? Sargent_Hawk's Avatar
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    Re: [WIP] Halo Pistol SWEP

    Bump...

    I've been working with plently of reskins lately, I could help you out with the bump map, crosshair, and scope if you want.

    I'll take some pics of my reskins and post them later.
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  7. #17
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: [WIP] Halo Pistol SWEP

    Actually I should have bumped a while ago.

    I've gotten a good normal map on it and I've worked out how to make a scope mask.

    My issue now lies with the HUD. I'm trying to add a box to the left of the ammo counter that shows you the current zoom level. I've got a hackjob version in place, but I'd really like it to look and act like it's part of the HL2 HUD, meaning that the panel glows yellow when you switch to the weapon, and that the number glows with that scanline effect when it changes.

    I've posted on Facepunch about this, but nobody knows or cares enough. 2000 users online at any given time and nobody knows anything. Makes Modacity look useful wait, shit, did I say that out loud? %-)
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  8. #18
    ... Wut yew lookin at? Sargent_Hawk's Avatar
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    Re: [WIP] Halo Pistol SWEP

    Hmm...

    I think I might have an idea, not a very good one but it's worth tossing out there.

    Mabey make another part of the model, not attached to the hands or the gun, and attach a transparent texture on it so that it's in the right place? I've seen some custom laser sight crosshairs made like that so when its animated it moves with the gun in an effort to make it more realistic.

    E: I just realised that difrent FOV's would cause a problem with this.(even though its only 70-90)
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