Page 20 of 53 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast
Results 191 to 200 of 524

Thread: Open Sauce Ideas thread

  1. #191
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: Open Sauce Ideas thread

    Yeah, I can try raising it. I think I may have been thinking of Halo 2, I don't think halo 1 has the bitvector issue.

    Also, an optimization idea I've been developing may benefit maps of your type, assuming its included in Update 2.
    Reply With Quote

  2. #192

    Re: Open Sauce Ideas thread

    Has a "Shield Depleted" effect been mentioned yet? Like, the sparks when you're no-shield in H2 and 3
    Reply With Quote

  3. #193
    Back for the Russian Halo p0lar_bear's Avatar
    Join Date
    Sep 2006
    Location
    Connecticut
    Posts
    5,572

    Re: Open Sauce Ideas thread

    Quote Originally Posted by t3h m00kz View Post
    Has a "Shield Depleted" effect been mentioned yet? Like, the sparks when you're no-shield in H2 and 3
    Can't check since I'm not on my HEK PC, but isn't there a field in the biped tag for a shield depleted effect already? Could have sworn I saw one...
    Reply With Quote

  4. #194

    Re: Open Sauce Ideas thread

    There's one for when it depletes, IE the shield flash, there's not one for while it's depleted, IE the constant sparks while your shield is down.
    Reply With Quote

  5. #195

    Re: Open Sauce Ideas thread

    That can already be done with a bit of clever tagging.
    Reply With Quote

  6. #196

    Re: Open Sauce Ideas thread

    Oh? Can I get some info on how? I may implement it.
    Reply With Quote

  7. #197

    Re: Open Sauce Ideas thread

    an effect thats scaled by the shield function (inverse, in this case) of the biped, pretty straightforward.
    Reply With Quote

  8. #198
    HA10 Limited's Avatar
    Join Date
    Sep 2006
    Location
    England
    Posts
    7,800

    Re: Open Sauce Ideas thread

    Thought I'd throw my idea in here, even though I will attempt to implement it myself.

    Swivel Camera

    What it does: Allows the camera to rotate around the player in a orbiting fashion whilst the player's rotation orientation stays still. Player will be in third person.

    How its executed: Via console, command could be "camera_swivel <boolean>"

    But hey cant you use debug_camera_save/load?: Not the same, camera orbits around player, which means player can still move using movement keys.
    Reply With Quote

  9. #199
    Senior Member Rambo's Avatar
    Join Date
    Jun 2009
    Posts
    135

    Re: Open Sauce Ideas thread

    Hey if there is no limit, go as high as 64 or 128. Maybe, at best, offer the ability to use multiple lightmaps for one BSP. Can that be done? I'm not asking you to change the render engine. I just want more BSPs and/or multiple lightmaps for each BSP if it's possible.

    If I could load in different lightmaps for the same BSP (i.e. shadow positions), I could save on BSP usage, thereby saving on total disk space.
    Reply With Quote

  10. #200
    Project Sapphire Modder Rhydgaled's Avatar
    Join Date
    Mar 2009
    Location
    Wales, UK
    Posts
    72

    Re: Open Sauce Ideas thread

    Just had another idea come to me, which has probablly been mentioned anyway and I can't be bothered to add a discription right now but I thourght I should make sure the idea gets out there.

    A system to prevent anyone who is carrying the flag or bomb from entering vehicles, except from seats that don't allow you to drive and allow you to use your own weapon.

    Probablly just as impossible as I expect most of the ideas in my main post where, but for most of those I still haven't had anyone tell me for sure that they are impossible.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 15 users browsing this thread. (0 members and 15 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •